; Outpost 2: Divided Destiny - Survivor Multiplayer Technology Tree ; Created for the Outpost 2 Survivor multiplayer games by various people ; Techtree produced by Sirbomber. ; Extrra special thanks to Arklon, Mcshay, Harky, op2hacker (BlackBox) for their help ; Additional thanks to all the beta testers, especially the ones who didn't know ; they were about to become the Blight's lunch. ; Well, I felt like adding a bit of history to this file. ; I'd like to tell you all how Survivor came about, but I honestly don't remember. ; Baikon (aka Tellaris) claims credit for it, but he had nothing to do with this project. ; It all started with me (Sirbomber) and Mcshay. I remember that much. ; Aside from that, I don't remember. There's a forum topic somewhere... ; This was before Mcshay became the primary coder, and it was pretty much me and ; Harky coding, with Mcshay and Arklon doing tedious work (putting in ore, for example). ; We originally wanted to do a 6P version on Around the World, but... ; Well, it didn't really work out. The first "Survivor" was just a modified Hooville. ; It was called "Bomber Fun! v2.0", later renamed "To The Skies or To the Grave". ; Ah, memories... ; Anyways, we then moved on to what is now known as "Forsaken World". ; For the longest time, it was simply called "Axen's Survivior". ; Harky left OPU, and somehow Mcshay rose up to replace him on the way, and Arklon... ; Well, Arklon did some useful stuff. What sticks out most is him complaining. ; But if he didn't, Survivor would just be another 15 minute hack job. Nothing spectacular. ; I may not always treat them nicely, but they've been invaluable, and, well... ; The point is, I owe a lot to them, and I'll probably never fully repay them for it all. ; Anyways, here we are now. I hope you enjoy whatever version of Survivor you're playing. ; Sincerely yours, ; Sirbomber ; Make the basic laboratory available BEGIN_TECH "Basic Laboratory" 02106 CATEGORY 0 COST 0 END_TECH ; Add the five basic lab techs BEGIN_TECH "Astronomy" 02701 CATEGORY 1 DESCRIPTION "Our astronomical database has been rebuilt, giving us increased knowledge of the possible resources and hazards of this part of space. It can provide the basis for future research." TEASER "Astronomy is the study of matter and energy in the universe, particularly the composition and movement of celestial bodies. Prior to our hurried departure, our astronomical database contained a great deal of information on nearby star systems and the local region of space. This database was corrupted and must be rebuilt." COST 400 MAX_SCIENTISTS 5 LAB 1 END_TECH BEGIN_TECH "Boptronics" 02702 CATEGORY 1 DESCRIPTION "Our boptronics database has been restored. We will soon be able to develop new processes, techniques, and devices." TEASER "'Boptronics' refers to hybrid devices and systems which use electronic, biological and optical components. Our colony is entirely dependent on this type of equipment, but our database of boptronic engineering techniques has been damaged. Reassembling this data is a top priority for our survival." COST 400 MAX_SCIENTISTS 5 LAB 1 END_TECH BEGIN_TECH "Chemistry" 02703 CATEGORY 1 DESCRIPTION "The chemical database has been reconstructed, and will provide the foundation of future scientific progress." TEASER "The science of chemistry investigates the composition and properties of materials. Our databases contained all of Earth's knowledge of chemistry, as well as the results of many experiments carried out since we landed on New Terra; our studies in analytical chemistry, examining the composition of materials in the New Terrestrial soil are particularly valuable. This chemical database must now be rebuilt." COST 400 MAX_SCIENTISTS 5 LAB 1 END_TECH BEGIN_TECH "Planetary Sciences" 02704 CATEGORY 1 DESCRIPTION "Our planetary sciences database has been reassembled." TEASER "The planetary sciences data bank included studies of the soil, landforms, and atmosphere of New Terra, as well as all geoscientific research done on Earth and the solar system prior to the planet's destruction. Restoration of this database is essential to our continued survival on New Terra." COST 400 MAX_SCIENTISTS 5 LAB 1 END_TECH BEGIN_TECH "Social Sciences" 02705 CATEGORY 1 DESCRIPTION "Reclamation of the social sciences database is complete." TEASER "Our knowledge of psychology, sociology, economics, politics, and the other social sciences enable us to maintain the happiness and productivity of the colonists. We must reconstruct this data to maintain order and civility." COST 400 MAX_SCIENTISTS 5 LAB 1 END_TECH BEGIN_TECH "Hidden Technology" 02706 CATEGORY 1 DESCRIPTION "As strange as this may sound, researching this Hidden Technology just maxed out your Common Metals storage! (Actually, this function was disabled as it apparently causes OP2 to crash). This reminds me of Dan's dog..." TEASER "Good job finding the Hidden Basic Lab Technology! But it doesn't do anything special for you. Or... does it?" REQUIRES 05318 COST 1 MAX_SCIENTISTS 1 LAB 1 ; PLAYER_PROP Ore 100000 END_TECH BEGIN_TECH "Biology" 02707 CATEGORY 1 DESCRIPTION "The Biology database has been reconstructed. Our Scientists may now pursue new topics in the fields of medicine and agriculture." TEASER "The Biology database contained information related to human biology and medicine as well as animal and plant biology from Earth. The biology database is vital to our continued survival as it contained all of our information regarding human growth and development, anatomical data, medical data, and agricultural data. The database has been damaged and must be rebuilt." COST 600 MAX_SCIENTISTS 5 LAB 1 END_TECH BEGIN_TECH "Earth Scientific Database" 02708 CATEGORY 1 DESCRIPTION "The Earth Database has been, for the most part, rebuilt. Our Scientists were unable to reconstruct the data regarding the design and construction of the Conestoga, the starship that brought us to New Terra. It seems that if we are unable to stop the Blight, we will have to build our own starship." TEASER "The Earth Database, the database containing information on all scientific research conducted on Earth before its destruction, has been severely damaged. Though our research department is unsure of how much of the data they can recover, they wish to attempt to rebuild the Earth Database." REQUIRES 02701 REQUIRES 02702 REQUIRES 02703 REQUIRES 02704 REQUIRES 02705 REQUIRES 02707 COST 1100 MAX_SCIENTISTS 8 LAB 1 END_TECH ; Group I: No predecessors BEGIN_TECH "Cybernetic Teleoperation" 03401 CATEGORY 4 DESCRIPTION "Structure Factories may now produce Robot Command Center and Vehicle Factory structure kits. _______________________________________ Our research has resulted in a specialized variant of the Command Center, with dedicated computers and communications capabilities. In addition, all vehicle designs now include the less expensive Noesis computer, utilizing elements of the Savant technology. This transfers much of the computing burden from the Robot Command Center to the vehicle itself." TEASER "Allows production of Robot Command Center and Vehicle Factory structure kits at the Structure Factory. _______________________________________ Prior to the evacuation from our original colony site, Workers remotely operated our vehicles using a technology called Teleoperation. Since the catastrophe, we no longer have enough Workers to Teleoperate our vehicles. The Savant computers at the Command Center have taken on part of this burden, but the job is taxing their capacity. We need a specialized computer vehicle control system. This Cybernetic Teleoperation project should allows us to operate a much larger number of vehicles." EDEN_COST 800 PLYMOUTH_COST 1000 MAX_SCIENTISTS 10 LAB 2 END_TECH BEGIN_TECH "Emergency Response Systems" 03301 CATEGORY 11 DESCRIPTION "Structure Factories may now produce DIRT structure kits. _______________________________________ Disaster Instant Response Teams (DIRTs) can reduce damage to structures. Once the DIRT structure has been deployed, DIRT members trained in emergency medical care and structural reinforcement will be on the scene in a matter of seconds." TEASER "Allows production of DIRT structure kits at the Structure Factory. _______________________________________ Given the new dangers confronting our colony, we need more protection against disaster than our emergency shelters are able to provide. This project will develop new methods, tools, and techniques to respond to structural damage." COST 1000 MAX_SCIENTISTS 10 LAB 2 END_TECH BEGIN_TECH "Environmental Psychology" 03406 CATEGORY 9 DESCRIPTION "Residence capacity increased. _______________________________________ Our expanded knowledge of the causes and effects of crowding and environmental and situational stressors has enabled us to redesign our Residences. We can now house more people in the same space, while improving Morale." TEASER "Increases Residence capacity. _______________________________________ Environmental Psychology studies the relationships between human behaviors and the environments in which they occur. The forced evacuation of our old colony site has increased the stress on our Colonists; additional research in this field may help us to create a more supportive environment and improve Morale." IMPROVE_DESC "Increased Colonist capacity" EDEN_COST 1500 PLYMOUTH_COST 800 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP RESIDENCE Production_Capacity 35 END_TECH BEGIN_TECH "Focused Microwave Projection" 03408 CATEGORY 7 DESCRIPTION "The Microwave weapon is now available. Structure Factories may now produce Guard Post structure kits. _______________________________________ We have refined the technology used in transmitting power between structures. Our new emitters are capable of projecting a high-intensity beam of microwaves which will inflict heat damage on the target." TEASER "Makes the Microwave weapon available. Allows production of Guard Post structure kits at the Structure Factory. _______________________________________ Inter-colonial relations remain poor, making it prudent to develop some kind of defensive capability. Our most promising research path lies in a refinement of the Microwave technology we use for transmitting power from our Tokamaks to the rest of the colony." EDEN_COST 0 PLYMOUTH_COST 1200 MAX_SCIENTISTS 10 LAB 2 END_TECH BEGIN_TECH "Health Maintenance" 03303 CATEGORY 11 DESCRIPTION "Structure Factories may now produce Medical Center structure kits. _______________________________________ Medical Center personnel are trained in a variety of techniques of preventive medicine as well as the treatment of illness and injury. Each Medical Center can support the health needs of up to 40 colonists, improving the health and morale of the colony." TEASER "Allows production of Medical Center structure kits at the Structure Factory. _______________________________________ Although our emergency medical systems are adequate to deal with accidents and disasters, our people are suffering from a lack of regular medical care. We could exploit the vast medical knowledge in our databases to develop a regimen of health maintenance practices." EDEN_COST 700 PLYMOUTH_COST 900 MAX_SCIENTISTS 7 LAB 2 END_TECH BEGIN_TECH "High-Temperature Superconductivity" 03402 CATEGORY 3 DESCRIPTION "Tokamak Power output increased. _______________________________________ Our research into High-Temperature Superconductivity has resulted in the discovery of an alloy that is superconductive at 236 degrees Kelvin (-37 degrees Celsius), over 80 degrees higher than our previous superconductors, improving power generation at our Tokamaks." TEASER "Increases Tokamak Power output. _______________________________________ Superconductivity is the ability of certain materials to conduct electric current with no resistance and extremely low losses. The best superconductive materials we have require an operating temperature of 152 degrees Kelvin (-121 degrees Celsius). Many new applications could be developed with a significant increase in the temperature of superconduction." IMPROVE_DESC "Increased Power output" EDEN_COST 1100 PLYMOUTH_COST 1200 MAX_SCIENTISTS 11 LAB 3 UNIT_PROP TOKAMAK Production_Capacity 300 END_TECH BEGIN_TECH "Hydroponic Growing Media" 03403 CATEGORY 5 DESCRIPTION "Food production increased. _______________________________________ By adjusting the nutrients in the liquid in which our hydroponic crops are grown, we have been able to increase production at our Agridomes by 25%." TEASER "Increases Food production. _______________________________________ Our Agridomes use a variety of methods, including Hydroponics (soilless farming) to fill our Food requirements. Some of our Agricultural Workers have ideas on ways to improve the growing medium in which our Hydroponic crops are grown." IMPROVE_DESC "Increased Food production" EDEN_COST 1600 PLYMOUTH_COST 900 MAX_SCIENTISTS 11 LAB 2 UNIT_PROP AGRIDOME Production_Capacity 50 END_TECH BEGIN_TECH "Large-Scale Optical Resonators" 03407 CATEGORY 7 DESCRIPTION "The Laser weapon is now available. Structure Factories may now produce Guard Post structure kits. _______________________________________ Industrial laser torches provided the model for the Laser turret, whose large-scale optical resonators are capable of generating a beam that can slice through enemy targets quite easily." TEASER "Makes the Laser weapon available. Allows production of Guard Post structure kits at the Structure Factory. _______________________________________ Inter-colonial relations remain poor, making it prudent to develop some kind of defensive capability. Our most promising research proposal derives from the welding and cutting lasers used at the Structure Factory. The key development will be the design of an optical resonator large enough to produce a weapons-strength beam." EDEN_COST 1200 PLYMOUTH_COST 0 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Metallogeny" 03405 CATEGORY 6 DESCRIPTION "Common Ore Mine yield increased. _______________________________________ Our Metallogenic research has developed a new technique of locating and exploiting veins of Ore. This new method has increased Common Ore production." TEASER "Increases Common Ore Mine yield. _______________________________________ Metallogeny is the branch of geology that seeks to define the relationship between the geological history of an area and its mineral deposits. Metallogenic research is aimed at achieving a better understanding of the nature and geological settings of base and precious metal deposits, and to use this understanding to help develop areas of high mineral potential." IMPROVE_DESC "Improved Common Ore yield" EDEN_COST 1100 PLYMOUTH_COST 1200 MAX_SCIENTISTS 11 LAB 2 UNIT_PROP MINE Improved 1 END_TECH BEGIN_TECH "Metals Reclamation" 03302 CATEGORY 6 DESCRIPTION "Structure Factories may now produce GORF structure kits. _______________________________________ The Garbage and Ore Recycling Facility (GORF) uses a variant of the hot-cracking technology used at the Common Ore Smelter to extract usable Metals from deconstructed structures, unneeded structure kits, and rubble." TEASER "Allows production of GORF structure kits at the Structure Factory. _______________________________________ With our growing needs, we can no longer afford to overlook any possible sources of Metals. A few adaptations to our current Smelter technology may enable us to reclaim some of the materials in structures we no longer need." EDEN_COST 700 PLYMOUTH_COST 900 MAX_SCIENTISTS 7 LAB 2 END_TECH BEGIN_TECH "Offspring Enhancement" 03304 CATEGORY 11 DESCRIPTION "Structure Factories may now produce Nursery structure kits. _______________________________________ Based on the data developed in the Human Genome Project, completed a few years before the destruction of Earth, our Offspring Enhancement program includes selection of genetically superior children from our gene banks, in vitro gestation, and fertility enhancement." TEASER "Allows production of Nursery structure kits at the Structure Factory. _______________________________________ With our population dwindling, we must find ways of increasing our numbers. This project is designed to find ways of increasing the birth rate as well as improving the health of our children." EDEN_COST 600 PLYMOUTH_COST 300 MAX_SCIENTISTS 6 LAB 2 END_TECH BEGIN_TECH "Research Training Programs" 03305 CATEGORY 9 DESCRIPTION "Structure Factories may now produce University structure kits. _______________________________________ Our new educational curriculum for training scientists includes intensive class work, independent study with Savant computers, VR simulations, and internships at the research labs." TEASER "Allows production of University and Advanced Lab structure kits at the Structure Factory. _______________________________________ A lack of trained workers and scientists is hampering our colony's efforts. We need to develop a curricula that will educate our workforce and expand our research staff." EDEN_COST 300 PLYMOUTH_COST 300 MAX_SCIENTISTS 5 LAB 2 END_TECH BEGIN_TECH "Seismology" 03201 CATEGORY 10 DESCRIPTION "Early warning of seismic events now available. _______________________________________ We have developed equipment to detect certain hydrogeochemical early warning signals of seismic events. Among the most reliable indicators are variations in the concentration of radon and carbon dioxide in the molten salts found in deep bore wells or in fumaroles. These warnings should give us some time to idle structures in the vicinity of the epicenter, reducing damage to them." TEASER "Gives early warning of seismic events. _______________________________________ Our previous research on the geology of New Terra indicated that the planet was not subject to seismic activity; recent events, however, have changed the situation. Our planetary sciences database shows that seismologists had developed methods of seismic event prediction on Earth; some of these techniques may be adaptable to New Terra." EDEN_COST 1800 PLYMOUTH_COST 1500 MAX_SCIENTISTS 11 LAB 2 END_TECH ; Group II: All predecessors in Group I BEGIN_TECH "Advanced Vehicle Power Plant" 03901 CATEGORY 4 DESCRIPTION "Cargo Truck, Robo-Dozer, and Earthworker speeds improved. _______________________________________ The new R-3000 series cool-fusion plant has been installed in all Cargo Trucks, Robo-Dozers, Earthworkers, replacing the earlier R-2000 model. This application of the High-Temperature Superconductivity technology has increased the speed of these vehicles." TEASER "Improves Cargo Truck, Robo-Dozer, and Earthworker speeds. _______________________________________ Several of the vehicle models we use are powered by the R-2000 cool-fusion plant. Our work in High-Temperature Superconductivity may be applicable to an improvement of this power plant." IMPROVE_DESC "Increased speed" REQUIRES 03402 EDEN_COST 1400 PLYMOUTH_COST 1600 MAX_SCIENTISTS 11 LAB 2 UNIT_PROP BIG_TRUCK Move_Speed 3 UNIT_PROP WALL_TRUCK Move_Speed 4 UNIT_PROP BULL_DOZER Move_Speed 4 UNIT_PROP BIG_TRUCK Turn_Rate 16 UNIT_PROP WALL_TRUCK Turn_Rate 8 UNIT_PROP BULL_DOZER Turn_Rate 8 END_TECH BEGIN_TECH "Automated Diagnostic Examinations" 05307 CATEGORY 11 DESCRIPTION "Medical Center capacity improved. _______________________________________ A new type of robotic medical assistant has been developed which can perform many routine tasks at the Medical Center, allowing the staff to care for more patients." TEASER "Improves Medical Center capacity. _______________________________________ The increase in our population is straining the capacity of our Medical Centers. We may be able to increase their capacity by automating some tasks." IMPROVE_DESC "Increased Colonist capacity" REQUIRES 03303 EDEN_COST 1500 PLYMOUTH_COST 1000 MAX_SCIENTISTS 8 LAB 2 UNIT_PROP MED_CENTER Production_Capacity 75 END_TECH BEGIN_TECH "Consumerism" 05101 CATEGORY 9 DESCRIPTION "Structure Factories may now produce University structure kits. _______________________________________ Our research into the psychological benefits of consumerism has led to the development of a production facility in which a variety of goods can be produced. These items can induce a short-term increase in Morale." TEASER "Allows production of Consumer Goods Factory structure kits at the Structure Factory. _______________________________________ Though there are a number of goods and services they can purchase, our colonists are asking for something more: items that they can enjoy during their leisure hours. A few colonists have asked for time at our research facilities to respond to this need." REQUIRES 03406 EDEN_COST 1000 PLYMOUTH_COST -1 MAX_SCIENTISTS 6 LAB 2 END_TECH BEGIN_TECH "DIRT Procedural Review" 05305 CATEGORY 11 DESCRIPTION "DIRT protection capacity increased; DIRT Worker requirements increased. _______________________________________ Using suggestions made by DIRT members, our emergency response procedures have been improved. Among the improvements are an additional team member, redesigned power-assist armor, and a new type of structural breach patch." TEASER "Increases DIRT protection capacity. _______________________________________ As our colony grows, more and more resources must be invested in DIRTs to maintain adequate protection. DIRT members have made several suggestions that may reduce this burden. A review of methods and procedures is in order." IMPROVE_DESC "Improved protection capacity" REQUIRES 03301 COST 1800 MAX_SCIENTISTS 10 LAB 2 UNIT_PROP DIRT Production_Capacity 15 UNIT_PROP DIRT Workers_Required 3 END_TECH BEGIN_TECH "Disaster-Resistant Housing" 08105 CATEGORY 9 DESCRIPTION "Structure Factories may now produce Reinforced Residence structure kits. _______________________________________ Rather than alter the existing Residence plan, we have designed a new Reinforced Residence, capable of withstanding more serious disaster. The original Residence structure is still available, at lower cost, for use in areas deemed to be less prone to seismic activity." TEASER "Allows production of the Reinforced Residence structure kit at the Structure Factory. _______________________________________ he increasing frequency and strength of the seismic events and atmospheric disturbances are making our Residence structures dangerous places to be. This project will seek to alter the design of the Residence to make it more able to withstand these dangers." REQUIRES 03406 EDEN_COST -1 PLYMOUTH_COST 600 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Expanded Housing" 08104 CATEGORY 9 DESCRIPTION "Structure Factories may now produce Reinforced Residence structure kits. _______________________________________ The new Advanced Residence structure provides our colonists with larger, more spacious quarters, yet reduces administrative and maintenance difficulties and has only a slightly higher cost." TEASER "Allows production of Advanced Residence structure kits at the Structure Factory. _______________________________________ As our population has grown, so has the number of Residence structures we need to house our people, making the colony more difficult to manage. A larger Residence facility, serving more colonists, would reduce some of our administrative problems." REQUIRES 03406 EDEN_COST 1600 PLYMOUTH_COST -1 MAX_SCIENTISTS 10 LAB 2 END_TECH BEGIN_TECH "Heat Dissipation Systems" 05601 CATEGORY 7 DESCRIPTION "Microwave rate of fire increased. _______________________________________ Our new weapons turret heat sinks allow the Microwave to be fired more quickly. The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating." TEASER "Increases Microwave rate of fire. _______________________________________ Our Microwave weapon systems generate high levels of heat when repeatedly fired in combat, requiring a cooling-off period before they can be fired again. This delay could be shortened by adding a heat dissipation system." IMPROVE_DESC "Increased rate of fire" REQUIRES 03603 EDEN_COST -1 PLYMOUTH_COST 3500 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP MICROWAVE Rate_Of_Fire 20 END_TECH BEGIN_TECH "Hypnopaedia" 05309 CATEGORY 9 DESCRIPTION "Scientist training time reduced. _______________________________________ Our hypnopaedia project has borne limited fruits. Sleep-learning is useful only in reducing the time required for memorization. This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases." TEASER "Reduces Scientist training time. _______________________________________ As our research projects become more complex, we need to improve our methods of training scientists. Hypnopaedia, or sleep-learning, is a method we plan to investigate." IMPROVE_DESC "Reduced training time" REQUIRES 03305 EDEN_COST 800 PLYMOUTH_COST -1 MAX_SCIENTISTS 10 LAB 2 UNIT_PROP UNIVERSITY Storage_Capacity 3750 END_TECH BEGIN_TECH "Hypnopaedia" 05310 CATEGORY 9 DESCRIPTION "Scientist training time reduced. _______________________________________ Our hypnopaedia project has borne limited fruits. Sleep-learning is useful only in reducing the time required for memorization. This is helpful in that a large part of our research training requires knowledge of what types of research are described in our scientific databases." TEASER "Reduces Scientist training time. _______________________________________ As our research projects become more complex, we need to improve our methods of training scientists. Hypnopaedia, or sleep-learning, is a method we plan to investigate." IMPROVE_DESC "Reduced training time" REQUIRES 03305 EDEN_COST -1 PLYMOUTH_COST 1000 MAX_SCIENTISTS 10 LAB 2 UNIT_PROP UNIVERSITY Storage_Capacity 4500 END_TECH BEGIN_TECH "Leisure Studies" 03306 CATEGORY 9 DESCRIPTION "Structure Factories may now produce Recreation Facility structure kits. _______________________________________ Our leisure studies project has produced a number of activities, for both individuals and groups, that will amuse, entertain, and stimulate our colonists. Recreation facility personnel are trained to organize physical exercise classes, games, and tournaments, and to teach various handicrafts." TEASER "Allows production of Recreation Facility structure kits at the Structure Factory. _______________________________________ Our colonists are asking for additional entertainment options for their off-duty hours. This project proposes to tap the humanities database for possible leisure-time activities." REQUIRES 03406 EDEN_COST 1400 PLYMOUTH_COST 500 MAX_SCIENTISTS 7 LAB 2 END_TECH BEGIN_TECH "Mobile Weapons Platform" 03851 CATEGORY 4 DESCRIPTION "Vehicle Factories may now produce Lynx. _______________________________________ The 'Lynx' light combat chassis is a design adapted from existing vehicles. The Lynx includes light armor-plating and a weapons hard point, to which any kind of turret may be attached." TEASER "Allows production of Lynx at the Vehicle Factory. _______________________________________ While our Command Center staff is quite pleased with the new Guard Post structures, they point out that our defenses are rather inflexible, due to their lack of mobility. At their suggestion, our Scientists have outlined a project for developing a mobile weapons platform." REQUIRES 03401 REQUIRES 03407 REQUIRES 03408 EDEN_COST 1400 PLYMOUTH_COST 1600 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Public Performance" 05108 CATEGORY 9 DESCRIPTION "Structure Factories may now produce Forum structure kits. _______________________________________ This entertainment facility provides sufficient seating for performances of concerts, plays, poetry readings, and public meetings." TEASER "Allows production of Forum structure kits at the Structure Factory. _______________________________________ Many of our colonists have been exploring the entertainment databases brought from Earth during their off-duty hours. Some have proposed putting on dramatic presentations, musical concerts, and similar entertainments as a method of raising morale. Unfortunately, we have no facilities in which such events could be presented." REQUIRES 03306 EDEN_COST -1 PLYMOUTH_COST 800 MAX_SCIENTISTS 8 LAB 2 END_TECH BEGIN_TECH "Rare Ore Processing" 05110 CATEGORY 6 DESCRIPTION "Structure Factories may now produce Rare Ore Smelter and Rare Metals Storage Tanks structure kits. Robo-Miners may deploy as Rare Ore Mines. Robo-Miner production cost increased. _______________________________________ Rare Metals will be a great asset to us. These metals can be used in several new research projects." TEASER "Allows production of Rare Ore Smelter and Rare Metals Storage Tanks structure kits at the Structure Factory, and allows Robo-Miners to deploy as Rare Ore Mines. _______________________________________ Since our arrival on New Terra, we have encountered a number of sites that are rich in rare mineral deposits, but we have had neither applications which called for Rare Metals nor methods of processing these Rare Ores. Now, our scientists have a number of projects they wish to undertake which would require Rare Metals." IMPROVE_DESC "Can build Rare Ore Mines" REQUIRES 03401 REQUIRES 03402 REQUIRES 03405 EDEN_COST 2800 PLYMOUTH_COST 2600 MAX_SCIENTISTS 16 LAB 3 UNIT_PROP MINER Common_Required 700 END_TECH BEGIN_TECH "Plasma Geometry" 03701 CATEGORY 3 DESCRIPTION "Tokamak power output increased. _______________________________________ Using technologies derived from our Rare Ore Processing techniques, we have been able to alter the magnetic bottle confining the fusion plasma in such a way that plasma density and temperature is increased, resulting in a 25% increase in reactor output." TEASER "Further increases Tokamak Power output. _______________________________________ Since our development of Rare Ore Processing, we have been considering methods of applying Rare Metals to our Tokamak Fusion Generators. We believe that we may be able to further increase power production by altering the geometry of the magnetic field confining the fusion plasma in the reactor." IMPROVE_DESC "Increased Power output" REQUIRES 03402 REQUIRES 05110 EDEN_COST 1400 PLYMOUTH_COST 1600 MAX_SCIENTISTS 14 LAB 2 UNIT_PROP TOKAMAK Production_Capacity 350 END_TECH BEGIN_TECH "Recycler Postprocessing" 05306 CATEGORY 6 DESCRIPTION "Metals recovered through recycling increased. _______________________________________ Using improved post-processing techniques, we are now able to recover more metal through recycled slag." TEASER "Increases Metals recovered through recycling. _______________________________________ The hot-cracking column used in our GORFs successfully reclaims approximately 50% of the Metals content of materials. We have some theories about a secondary process that can recover additional metals from the remaining slag." IMPROVE_DESC "Improved Metals reclamation" REQUIRES 03302 EDEN_COST 1500 PLYMOUTH_COST 1800 MAX_SCIENTISTS 10 LAB 2 UNIT_PROP GORF Improved 1 END_TECH BEGIN_TECH "Robot-Assist Mechanic" 05051 CATEGORY 4 DESCRIPTION "Structure Factories may now produce Garage structure kits. Vehicle Factories may now produce Repair Vehicles. _______________________________________ Robot-Assist Mechanics, installed at the Garage, are capable of doing most vehicle repairs. A special version has been mounted on a vehicle for field repairs." TEASER "Allows production of Garage structure kits at the Structure Factory. _______________________________________ Our cybernetics experts have proposed a new robot that can be used in repairing vehicles." REQUIRES 03401 EDEN_COST 800 PLYMOUTH_COST 0 MAX_SCIENTISTS 8 LAB 2 END_TECH BEGIN_TECH "Robot-Assist Mechanic" 05052 CATEGORY 4 DESCRIPTION "Structure Factories may now produce Garage structure kits. _______________________________________ Robot-Assist Mechanics, installed at the Garage, are capable of doing most vehicle repairs." TEASER "Allows production of Garage structure kits at the Structure Factory. _______________________________________ Our cybernetics experts have proposed a new robot that can be used in repairing vehicles." REQUIRES 03401 EDEN_COST 0 PLYMOUTH_COST 800 MAX_SCIENTISTS 6 LAB 2 END_TECH BEGIN_TECH "Robotic Image Processing" 05318 CATEGORY 4 DESCRIPTION "Light Tower, Guard Post, and Scout sight ranges improved. _______________________________________ Through a combination of improved image processing software and increased zoom telescoping vision systems, the visual recognition range of certain units has been improved." TEASER "Improves Light Tower, Guard Post, and Scout sight ranges. _______________________________________ The visual recognition systems of our robotic vehicles have a limited useful range, partially due to the limitations of the image processing software. Some of our programmers have a possible solution." IMPROVE_DESC "Improved sight range" REQUIRES 03401 EDEN_COST 1400 PLYMOUTH_COST 1600 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP TOWER_LIGHT Sight_Range 9 UNIT_PROP TOWER_GUARD Sight_Range 9 UNIT_PROP SCOUT Sight_Range 8 END_TECH BEGIN_TECH "Vulcanology" 03202 CATEGORY 10 DESCRIPTION "Early warning of volcanic eruptions now available. _______________________________________ Using data from our planetary sciences database as well as investigations of volcanoes and magma vents here on New Terra, we have developed an early warning system that will accurately predict volcanic eruptions. Our dual-method monitoring system uses seismometers to measure rock movement that may indicate rising magma in the planet's crust and correlation spectrometers that measure sulfur dioxide in plumes rising out of volcanic craters." TEASER "Gives early warning of volcanic eruptions. _______________________________________ Recent volcanic activity on New Terra threatens our colony. To protect our colonists, we need to develop a method of predicting eruptions so that we can safely evacuate our colonists." REQUIRES 03201 EDEN_COST 2000 PLYMOUTH_COST 1300 MAX_SCIENTISTS 10 LAB 2 END_TECH ; Group III: All predecessors in Group II or earlier. BEGIN_TECH "Earthworker Power Plant Modification" 03878 CATEGORY 4 DESCRIPTION "Earthworker speed and turn rate increased. _______________________________________ Our Earthworkers now use a specially modified R-3000 power plant designed to improve the efficiency of the Earthworker's treaded movement system. The Earthworker's increased mobility will no longer delay our evacuations and allow us to more quickly establish new colonies." TEASER "Increases Earthworker speed and turn rate. _______________________________________ Many of our colonists believe the slow movement of our Earthworkers is impairing their efficiency. Our scientists believe they may be able to modify the new R-3000 power plant to work with the Earthworker's treaded movement system." REQUIRES 03901 COST 1100 MAX_SCIENTISTS 8 LAB 2 UNIT_PROP WALL_TRUCK Move_Speed 3 UNIT_PROP WALL_TRUCK Turn_Rate 12 END_TECH BEGIN_TECH "University Reconfiguration" 08715 CATEGORY 1 DESCRIPTION "University maximum classroom capacity increased. _______________________________________ Our University classrooms have been reconfigured to accommodate more trainees. The Council hopes this will help increase our knowledge pool and further our scientific efforts." TEASER "Increases University maximum classroom capacity. _______________________________________ Due to the success of our Hypnopedia and Environmental Psychology projects and our ever-increasing need for new scientists, the Council wants our scientists to reconfigure the design of the University classrooms to accommodate more trainees per class." REQUIRES 03406 REQUIRES 05309 EDEN_COST 1200 PLYMOUTH_COST -1 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP UNIVERSITY Production_Capacity 16 END_TECH BEGIN_TECH "University Reconfiguration" 08716 CATEGORY 4 DESCRIPTION "University maximum classroom capacity increased. _______________________________________ Our University classrooms have been reconfigured to accommodate more trainees. The Council hopes this will help increase our knowledge pool and further our scientific efforts." TEASER "Increases University maximum classroom capacity. _______________________________________ Due to the success of our Hypnopedia and Environmental Psychology projects and our ever-increasing need for new scientists, the Council wants our scientists to reconfigure the design of the University classrooms to accommodate more trainees per class." REQUIRES 03406 REQUIRES 05310 EDEN_COST -1 PLYMOUTH_COST 1400 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP UNIVERSITY Production_Capacity 14 END_TECH BEGIN_TECH "Advanced Combat Chassis" 05201 CATEGORY 4 DESCRIPTION "Vehicle Factories may now produce Panthers. _______________________________________ The Panther medium combat chassis, based on the same vehicle body as the ConVec and Cargo Truck, is a heavier, better armored defender than its predecessor, the Lynx. Although slower than the Lynx, its greater durability in combat should improve our defenses." TEASER "Allows production of Panthers at the Vehicle Factory. _______________________________________ While the Lynx has generally been a satisfactory design, it has proven to have a short life expectancy in combat. Our defenses require a heavier, more durable combat chassis." REQUIRES 03851 REQUIRES 03901 REQUIRES 05110 EDEN_COST 2000 PLYMOUTH_COST 2200 MAX_SCIENTISTS 13 LAB 3 END_TECH BEGIN_TECH "Advanced Robotic Manipulator Arm" 07213 CATEGORY 4 DESCRIPTION "ConVec, Earthworker, Robo-Dozer, Repair Vehicle, and Garage productivity improved. _______________________________________ Several small refinements to the manipulator arms of these units, such as reconfigured joints, use of higher tensile strength metals in construction, and a software upgrade, add up to a substantial improvement in the production and repair rates of these units." TEASER "Improves ConVec, Earthworker, Robo-Dozer, Repair Vehicle, and Garage productivity. _______________________________________ Certain units, such as the ConVec, use manipulator arms to accomplish complex tasks. Our cybernetic experts have a proposal for improving the flexibility and strength of these manipulator arms." IMPROVE_DESC "Improved productivity" REQUIRES 05102 EDEN_COST 2800 PLYMOUTH_COST -1 MAX_SCIENTISTS 16 LAB 2 UNIT_PROP REPAIR_TRUCK Production_Rate 96 UNIT_PROP CON_TRUCK Production_Rate 96 UNIT_PROP WALL_TRUCK Production_Rate 96 UNIT_PROP BULL_DOZER Production_Rate 96 UNIT_PROP GARAGE Production_Capacity 96 END_TECH BEGIN_TECH "Advanced Robotic Manipulator Arm" 07214 CATEGORY 4 DESCRIPTION "ConVec, Earthworker, Robo-Dozer, and Garage productivity improved. _______________________________________ Several small refinements to the manipulator arms of these units, such as reconfigured joints, use of higher tensile strength metals in construction, and a software upgrade, add up to a substantial improvement in the production and repair rates of these units." TEASER "Improves ConVec, Earthworker, Robo-Dozer, and Garage productivity. _______________________________________ Certain units, such as the ConVec, use manipulator arms to accomplish complex tasks. Our cybernetic experts have a proposal for improving the flexibility and strength of these manipulator arms." IMPROVE_DESC "Improved productivity" REQUIRES 05102 EDEN_COST -1 PLYMOUTH_COST 3200 MAX_SCIENTISTS 14 LAB 2 UNIT_PROP CON_TRUCK Production_Rate 96 UNIT_PROP WALL_TRUCK Production_Rate 96 UNIT_PROP BULL_DOZER Production_Rate 96 UNIT_PROP GARAGE Production_Capacity 96 END_TECH BEGIN_TECH "Dissipating Adhesives" 05202 CATEGORY 7 DESCRIPTION "The StickyFoam weapon is now available. _______________________________________ StickyFoam is a powerful adhesive foam that evaporates after a short period of time. Our experiments to find a use for StickyFoam were largely unsuccessful, but we have developed the foam into a weapon system. Enemy vehicles sprayed with StickyFoam will be immobilized briefly, allowing our units an opportunity to escape or bring up reinforcements." TEASER "Makes the StickyFoam weapon available. _______________________________________ One of our researchers, experimenting during his off-duty hours, discovered a peculiar substance: a foam that acted as a powerful adhesive, but evaporated after a short period of time. This is such a fascinating material that we would like to run some experiments on it to find potential applications." REQUIRES 03851 EDEN_COST -1 PLYMOUTH_COST 1600 MAX_SCIENTISTS 10 LAB 2 END_TECH BEGIN_TECH "Enhanced Defensive Fortifications" 08306 CATEGORY 2 DESCRIPTION "Guard Post armor upgraded. _______________________________________ The armor applied to our Guard Posts is now equal to that protecting our most vital structures." TEASER "Upgrades Guard Post armor. _______________________________________ With tensions increasing between the colonies, we must make our defenses as strong as possible." IMPROVE_DESC "Improved armor" REQUIRES 03407 REQUIRES 03408 REQUIRES 05110 EDEN_COST 1600 PLYMOUTH_COST 1800 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP TOWER_GUARD Armor 5 END_TECH BEGIN_TECH "Explosive Charges" 07102 CATEGORY 7 DESCRIPTION "The Starflare weapon is now available. _______________________________________ The Starflare turret is a large trinitrotoluene (TNT) bomb, which may be placed on the Lynx or Panther combat chassis, or installed into a Guard Post. This high-explosive will damage all units within range." TEASER "Makes the Starflare weapon available. _______________________________________ A simple and inexpensive weapons system could be developed by placing high explosive charges into a weapons turret. Although the vehicle would be destroyed by the detonation, the size of the charge could quickly incapacitate several enemy units at once." REQUIRES 03851 EDEN_COST 900 PLYMOUTH_COST 1100 MAX_SCIENTISTS 11 LAB 2 END_TECH BEGIN_TECH "Forum Reconfiguration" 05408 CATEGORY 9 DESCRIPTION "Forum capacity increased. _______________________________________ By redesigning the seats, reconfiguring the seating arrangement, and changing the shape of the stage, we can now accommodate more people at each Forum event." TEASER "Increases Forum capacity. _______________________________________ Demand for seating at our Forum events is running very high. A reconfiguration of the seating at the Forum would allow us to accommodate more colonists." IMPROVE_DESC "Increased Colonist capacity" REQUIRES 05108 EDEN_COST -1 PLYMOUTH_COST 600 MAX_SCIENTISTS 10 LAB 2 UNIT_PROP FORUM Production_Capacity 100 END_TECH BEGIN_TECH "Geothermal Power" 05115 CATEGORY 3 DESCRIPTION "Vehicle Factories may now produce Geothermal Constructors (GeoCons). _______________________________________ Although New Terra does not have ground water, and therefore does not generate underground steam and hot water that produced power on Earth, the fumaroles in this area do contain molten salts and gasses that can be used similarly. The Geothermal Plant is a less expensive and more stable power generation facility than our current Tokamak plant." TEASER "Allows production of Geothermal Constructors (GeoCons) at the Vehicle Factory. _______________________________________ On Earth, a significant percentage of electric power was generated by geothermal power plants. Although New Terra does not have ground water like Earth, and therefore cannot have the same kind of steam generation that Earth's geothermal plants had, recent volcanic activity indicates a great deal of underground heat that we may be able to tap into to produce power." REQUIRES 05110 EDEN_COST 2200 PLYMOUTH_COST -1 MAX_SCIENTISTS 14 LAB 2 END_TECH BEGIN_TECH "Hot-Cracking Column Efficiency" 07202 CATEGORY 6 DESCRIPTION "Common Ore Smelter, Rare Ore Smelter, and GORF Power requirements reduced." TEASER "Reduces Common Ore Smelter, Rare Ore Smelter, and GORF Power requirements. _______________________________________ Smelters and GORFs are dependent on hot cracking columns to separate the Metal content of Ores or rubble. This equipment has a very high Power demand. We believe that we may be able to apply our high-temperature superconductive material to some elements of this system and reduce the Power demand." IMPROVE_DESC "Reduced Power demand" REQUIRES 03302 REQUIRES 05110 COST 1400 MAX_SCIENTISTS 14 LAB 2 UNIT_PROP SMELTER_ADV Power_Required 40 UNIT_PROP SMELTER Power_Required 40 UNIT_PROP GORF Power_Required 40 END_TECH BEGIN_TECH "Independent Turret Power Systems" 05111 CATEGORY 4 DESCRIPTION "Weapon damage increased. _______________________________________ The R-10 cool-fusion power cell, just developed, is a small but powerful generator designed to fit into the weapons turret on our Lynx combat vehicles. This replaces the power feeds from the Lynx' own cool-fusion plant, and makes possible other, more powerful weapons systems." TEASER "Increases weapon damage. _______________________________________ Our weapons turrets currently feed off the Lynx cool-fusion power plant. Because of the other demands on this power system, the amount of power that is available to the weapon is limited. Our research project will develop an independent power source for weapons turrets." IMPROVE_DESC "Increased weapon damage" REQUIRES 03402 REQUIRES 03851 EDEN_COST 1600 PLYMOUTH_COST 1800 MAX_SCIENTISTS 12 LAB 3 UNIT_PROP LASER Penetration_Damage 45 UNIT_PROP MICROWAVE Concussion_Damage 30 UNIT_PROP MICROWAVE Penetration_Damage 30 END_TECH BEGIN_TECH "Lava Defenses" 05701 CATEGORY 2 DESCRIPTION "Earthworkers may now deploy Lava Walls. _______________________________________ In our search for a way to reduce the threat of volcanic eruptions, we have found a material that can, at least temporarily, resist the intense heat of a lava flow. This material, sprayed on a wall built of heavily-compressed regolith, can delay the approach of lava to our structures, giving us more time to evacuate." TEASER "Allows Earthworkers to deploy Lava Walls. _______________________________________ Volcanic eruptions continue to pose a substantial danger. We must find some way of routing these lava flows away from the colony." REQUIRES 05110 REQUIRES 03202 EDEN_COST -1 PLYMOUTH_COST 1200 MAX_SCIENTISTS 12 LAB 3 END_TECH BEGIN_TECH "Reinforced Lava Defenses" 05702 CATEGORY 2 DESCRIPTION "Lava Wall magma resistance improved. _______________________________________ We have successfully increased the ability of our Lava Walls to resist lava flows. Our scientists have constructed tubes filled with a compound from the Earth database called 'antifreeze' which helps the walls resist the heat of the lava. Unfrotunately, the walls cannot resist the magma forever." TEASER "Improves the ability of our Lava Walls to resist lava. _______________________________________ Our Lava Walls, though effective, are not effective enough. Our scientists wish to look into new techniques to improve the durability of our Lava Walls. The most prevalent theory involves running cold liquid through the Lava Walls. This topic seeks to determine the best liquid for such a purpose." REQUIRES 12002 REQUIRES 05701 REQUIRES 05601 EDEN_COST -1 PLYMOUTH_COST 2400 MAX_SCIENTISTS 16 LAB 3 UNIT_PROP WALL_LAVA Hit_Points 1100 END_TECH BEGIN_TECH "Blight-Resistant Isotopes" 08401 CATEGORY 2 DESCRIPTION "Earthworkers may now deploy Microbe Walls. _______________________________________ We have isolated the particular isotope that affects the Blight. Unfortunately, the isotope has a short half-life, and is difficult to produce in large quantities. However, we have modified the Earthworker to build temporary barriers against the Blight. These barriers will not permanently destroy the microbe, but may buy us extra time for evacuations." TEASER "Allows Earthworkers to deploy Microbe Walls. _______________________________________ During a recent evacuation, a minor accident at a Tokamak revealed a potential method of dealing with the Blight. Destabilized by an earthquake, the Tokamak exploded and released an unusual waste product--an isotope that seemed to retard the growth of the Blight!" REQUIRES 05110 REQUIRES 03303 EDEN_COST 2000 PLYMOUTH_COST -1 MAX_SCIENTISTS 14 LAB 3 END_TECH BEGIN_TECH "Microbe-Resistance Upgrade" 08402 CATEGORY 2 DESCRIPTION "Microbe Wall production costs reduced. _______________________________________ Our scientists have recreated and applied a cheap commercial product from Earth known as 'Lysol' to our Microbe Walls. It was designed to destroy microbes on contact and works extremely effectively in conjunction with our Anti-Blight isotopes. Numerous test were conducted to determine the cheapest, but most powerful, combination of Lysol and the isotope. However, it cannot completely destroy the Blight and will eventually break down." TEASER "Reduces Microbe Wall production cost. _______________________________________ Some of our scientists, searching through the databases we brought from Earth, have discovered various commercial products that may be able to reduce the production costs of our Microbe Walls while retaining their current level of strength." REQUIRES 08401 REQUIRES 05307 EDEN_COST 2400 PLYMOUTH_COST -1 MAX_SCIENTISTS 16 LAB 3 UNIT_PROP WALL_MICROBE Common_Required 100 UNIT_PROP WALL_MICROBE Rare_Required 50 END_TECH BEGIN_TECH "Microbe Wall Durability" 08403 CATEGORY 2 DESCRIPTION "Microbe Wall Blight resistance improved. _______________________________________ Our scientists have been able to fortify our Microbe Walls to better resist the Blight. Our new isotope, in conjunction with the anti-Microbe spray, have effectively doubled the longevity of our Microbe Walls. Additionally, the new isotope is in fact cheaper to produce than what we previously used, allowing us to further fortify the walls at no extra cost. Though we will never be able to completely destroy the Microbe, our Colony now has the best defenses our scientists can offer." TEASER "Improves the Microbe Wall's ability to resist the Blight. _______________________________________ Despite our best efforts to contain the Blight, our Microbe Walls are failing, and the Microbe continues to endanger our Colony. Our scientists have constantly proposed new theories to fortify our Microbe Walls; unfortunately, these theories generally used materials that were either extremely difficult to find on New Terra or highly dangerous. Now, however, one scientist has discovered a new isotope with a longer half-life than what we currently use for our Microbe Walls." REQUIRES 12002 REQUIRES 08402 REQUIRES 08306 EDEN_COST 3200 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 UNIT_PROP WALL_MICROBE Hit_Points 800 END_TECH BEGIN_TECH "Magnetohydrodynamics" 05107 CATEGORY 3 DESCRIPTION "Structure Factories may now produce MHD Generator structure kits. _______________________________________ Our studies of New Terra's shifting magnetic field have produced a serendipitous side benefit. We have discovered a way to harness the shifts through electromagnetic induction, producing a substantial amount of electrical power." TEASER "Allows production of MHD Generator structure kits at the Structure Factory. _______________________________________ For several years now, New Terra's magnetic field has been in a state of flux. This appears to be a natural process; it is believed to have happened a number of times in Earth's past, though not during recorded history. This is a fascinating opportunity to study a rare geologic phenomenon." REQUIRES 05110 EDEN_COST -1 PLYMOUTH_COST 2200 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Meteorology" 05302 CATEGORY 10 DESCRIPTION "Early warning of electrical storms now available. _______________________________________ We now understand the atmospheric conditions that lead to filimentous, or arc, lightning discharges in the New Terran atmosphere, and can predict their occurrence. On Earth, collisions between water particles of varying sizes caused the build-up of an electrical charge in the atmosphere. Negatively-charged particles in storm clouds were attracted to the positively-charged ground. The process is similar on New Terra, except that instead of water particles colliding, we have dust particles colliding." TEASER "Gives early warning of electrical storms. _______________________________________ Although there have always been electrical discharges in the New Terran atmosphere, the atmosphere's low pressure caused these discharges to be manifested as sudden glows, rather than lightning strikes as on Earth. Now, with the thickening of the atmosphere, dangerous lightning is becoming more of a danger. We need to study these strikes so that we can predict their occurrence and take precautions." REQUIRES 03202 EDEN_COST 1800 PLYMOUTH_COST 1500 MAX_SCIENTISTS 11 LAB 2 END_TECH BEGIN_TECH "Multitainment Console Upgrade" 08307 CATEGORY 9 DESCRIPTION "Recreation Facility capacity increased. _______________________________________ Our improved Multitainment Consoles are smaller and less expensive, while maintaining their high performance level. The number of units included in the Recreation Facility design has been increased, allowing the facility to serve more colonists." TEASER "Increases Recreation Facility capacity. _______________________________________ The demands on our Recreation Facilities have grown even as our colony has grown. This project hopes to ease the situation by improving the multitainment consoles so many of our colonists use during their off-duty hours." IMPROVE_DESC "Increased Colonist capacity" REQUIRES 03306 EDEN_COST 1300 PLYMOUTH_COST 400 MAX_SCIENTISTS 9 LAB 2 UNIT_PROP RECREATION Production_Capacity 60 END_TECH BEGIN_TECH "Rare Ore Extraction" 07201 CATEGORY 6 DESCRIPTION "Rare Ore Mine yield increased. _______________________________________ Our project has met with limited success. We have developed two new processes that determine the Rare Metal content of certain gangue materials, such as quartz, and eliminate specimens containing only trace amounts of Metal." TEASER "Increases Rare Ore Mine yield. _______________________________________ Our Rare Ore mining facilities have had only moderate success at finding the best methods of extracting higher grades of Rare Ore. Several proposals have been put forward to improve our efficiency." IMPROVE_DESC "Improved Rare Ore yield" REQUIRES 05110 EDEN_COST 3400 PLYMOUTH_COST 4300 MAX_SCIENTISTS 17 LAB 3 UNIT_PROP MINE_ADV Improved 1 END_TECH BEGIN_TECH "Reinforced Vehicle Construction" 05317 CATEGORY 4 DESCRIPTION "ConVec, Cargo Truck, and Evacuation Transport Hit Points increased; production costs of these vehicles changed. _______________________________________ The durability of these vehicles has been improved through a combination of revised construction and the use of a composite alloy incorporating Rare Metals." TEASER "Increases ConVec, Cargo Truck, and Evacuation Transport Hit Points. _______________________________________ The Cargo Truck, and some similar vehicles, have shown themselves to be all too vulnerable to damage from disasters, explosions, and attacks. Through the use of new composite alloys incorporating Rare Metals, we can increase their durability." IMPROVE_DESC "Increased hit points" REQUIRES 05110 EDEN_COST 1200 PLYMOUTH_COST 1400 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP CON_TRUCK Hit_Points 375 UNIT_PROP CON_TRUCK Common_Required 1000 UNIT_PROP CON_TRUCK Rare_Required 150 UNIT_PROP BIG_TRUCK Hit_Points 750 UNIT_PROP BIG_TRUCK Common_Required 500 UNIT_PROP BIG_TRUCK Rare_Required 100 UNIT_PROP MOBILE_HOME Hit_Points 280 UNIT_PROP MOBILE_HOME Common_Required 650 UNIT_PROP MOBILE_HOME Rare_Required 100 END_TECH BEGIN_TECH "Scout-class Drive Train Refit" 07206 CATEGORY 4 DESCRIPTION "Scout, Robo-Surveyor, and Lynx speeds increased. _______________________________________ The G-75 drive train used in these three vehicles has been replaced by the G-80 model, which improved vehicle speed through a more efficient transfer of energy from the power plant to the wheels." TEASER "Increases Scout, Robo-Surveyor, and Lynx speeds. _______________________________________ The Scout, and some similar vehicles, use the G-75 drive train. We have discovered a design flaw in the G-75 that impairs its efficiency. This project would redesign the G-75 to make it more effective." IMPROVE_DESC "Increased speed" REQUIRES 03851 EDEN_COST 1500 PLYMOUTH_COST 1800 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP LIGHT_TANK Move_Speed 2 UNIT_PROP SURVEYOR Move_Speed 3 UNIT_PROP SCOUT Move_Speed 1 UNIT_PROP SCOUT Turn_Rate 40 UNIT_PROP LIGHT_TANK Turn_Rate 24 UNIT_PROP SURVEYOR TURN_RATE 40 END_TECH BEGIN_TECH "Smelter Postprocessing" 07203 CATEGORY 6 DESCRIPTION "Common Ore Smelter and Rare Ore Smelter production increased. _______________________________________ We have successfully adapted the chemical postprocessing treatment used at the GORF to improve the yield of our Smelters." TEASER "Increases Common Ore Smelter and Rare Ore Smelter production. _______________________________________ The chemical postprocessing technique we developed for improving metals reclamation at the GORF may be adaptable for use at our Common Ore and Rare Ore Smelters." IMPROVE_DESC "Increased ore yield" REQUIRES 05110 REQUIRES 05306 EDEN_COST 3800 PLYMOUTH_COST 4300 MAX_SCIENTISTS 17 LAB 3 UNIT_PROP SMELTER Improved 1 UNIT_PROP SMELTER_ADV Improved 1 END_TECH ; Group V: All predecessors in Group IV or earlier. BEGIN_TECH "Dual-Turret Weapons Systems" 08201 CATEGORY 4 DESCRIPTION "Vehicle Factories may now produce Tigers. _______________________________________ The dual-turret weapons systems are capable of twice the effective rate-of-fire of their single-turret predecessors, but duplicate only 70% of the components, sharing certain support systems. Due to their size, they can only be mounted on the Tiger heavy combat chassis, a tracked vehicle based on the Earthworker and Robo-Dozer designs." TEASER "Allows production of Tigers at the Vehicle Factory. _______________________________________ One of our research Scientists has proposed doubling the rate of fire of our combat units by installing a dual weapons turret. This may be just the decisive advantage we need to end this destructive conflict." REQUIRES 05201 REQUIRES 05317 EDEN_COST 4000 PLYMOUTH_COST 4200 MAX_SCIENTISTS 18 LAB 3 END_TECH BEGIN_TECH "Directional Magnetic Fields" 05506 CATEGORY 7 DESCRIPTION "The Rail Gun weapon is now available. _______________________________________ The Rail Gun turret uses an electric current to accelerate a projectile to velocities of several hundred meters per second. The weapon consists of two copper rails and the R-10 cool-fusion power cell, which charges a capacitor. The capacitor is discharged into one rail and the current flows through the projectile into the second rail, producing a directional magnetic field that accelerates the projectile." TEASER "Makes the Rail Gun weapon available. _______________________________________ Some of our researchers, reviewing the military database brought from Earth, have found an abstract of a proposal for a weapon that uses a directional magnetic field to propel a projectile. Although plans for the weapon were lost, we believe we can recreate such a device." REQUIRES 05111 REQUIRES 05201 EDEN_COST 2000 PLYMOUTH_COST -1 MAX_SCIENTISTS 14 LAB 3 END_TECH BEGIN_TECH "Electromagnetic Pulsing" 05508 CATEGORY 7 DESCRIPTION "The EMP weapon is now available. _______________________________________ Electromagnetic pulse (EMP) grenades, fired from Guard Posts or combat chassis, produce a disruption in the power distribution circuitry of all vehicles or structures in range. This will briefly render the target inoperable." TEASER "Makes the EMP weapon available. _______________________________________ Since the early development of atomic weaponry, scientists have known about the disruptive effect of the electromagnetic pulse (EMP) on electronic circuitry. Our scientists believe they can use this knowledge to produce a defensive weapons system." REQUIRES 05111 REQUIRES 05201 EDEN_COST 2400 PLYMOUTH_COST 1400 MAX_SCIENTISTS 11 LAB 3 END_TECH BEGIN_TECH "Heat Mining" 08304 CATEGORY 3 DESCRIPTION "Geothermal Plant Power production increased. _______________________________________ Our Heat Mining project has met with limited success. We have not been able to develop a viable geothermal plant that can be deployed away from fumaroles, but by injecting cold water into the fumarole, we have been able to increase the output of our Geothermal plants." TEASER "Increases Geothermal Plant Power production. _______________________________________ Our Geothermal Plants rely on the molten salts and gasses found in fumaroles to generate power. Heat Mining, or Hot Dry Rock geothermal power generation, may allow us to place Geothermal Plants in places without fumaroles by injecting cold water into deep bore wells, then capturing the steam produced when the water reaches the hot rocks in the New Terran surface." IMPROVE_DESC "Increased Power output" REQUIRES 05115 EDEN_COST 1600 PLYMOUTH_COST -1 MAX_SCIENTISTS 10 LAB 2 UNIT_PROP GEOTHERMAL Production_Capacity 650 END_TECH BEGIN_TECH "Legged Robots" 05116 CATEGORY 4 DESCRIPTION "Structure Factories may now produce Arachnid Factory structure kits. Arachnid Factories may produce Spider units. _______________________________________ Our new 'Arachnid' robotics factory can produce robots that move on legs rather than wheels. These smaller Spider vehicles are inexpensive and agile, and can be used to repair other vehicles and structures." TEASER "Allows production of Arachnid Factory structure kits at the Structure Factory. _______________________________________ As we move into areas with rougher terrain, our robotics staff has proposed research into robots that use legged locomotion rather than wheeled. Robots with legs would be more agile and therefore less affected by terrain than our existing vehicles." REQUIRES 03401 REQUIRES 03402 EDEN_COST -1 PLYMOUTH_COST 1800 MAX_SCIENTISTS 14 LAB 2 END_TECH BEGIN_TECH "Magma Refining" 08103 CATEGORY 6 DESCRIPTION "Robo-Miners may now deploy as Magma Wells. Robo-Miner production cost increased. _______________________________________ Using the same basic configuration as our Mines, we have created a process of extracting and cooling magma from magma vents. The product of this process is a steady supply of Rare Ores, with a constant yield of 100 units of Rare Metals." TEASER "Allows Robo-Miners to deploy as Magma Wells. _______________________________________ Initial observations of the magma vents that have begun to appear on the New Terran surface indicate that the magma is rich in Rare Metals. If we could develop a method of safely using this magma, it would greatly increase our supply of this resource." IMPROVE_DESC "Can build Magma Wells" REQUIRES 05115 REQUIRES 03202 EDEN_COST 3200 PLYMOUTH_COST -1 MAX_SCIENTISTS 16 LAB 3 UNIT_PROP MINER Common_Required 800 END_TECH BEGIN_TECH "Multiple Mine Projectile System" 07103 CATEGORY 7 DESCRIPTION "The ESG weapon is now available. _______________________________________ Our new ESG weapons launch a single projectile, but on impact it splits into several small mines that are scattered around the impact location. These mines release an electrostatic discharge at the first enemy unit that approaches them. " TEASER "Makes the ESG weapon available. _______________________________________ A young Scientist interning at a Standard Lab before our last evacuation, read in the historical database about an interesting weapons system used on Earth. The weapon launched a projectile that split into several smaller weapons upon impact. We believe we could develop such a defensive system." REQUIRES 05111 REQUIRES 05201 EDEN_COST -1 PLYMOUTH_COST 1800 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Reduced Foam Evaporation" 08320 CATEGORY 7 DESCRIPTION "StickyFoam duration increased. _______________________________________ We have added stabilizers and thickeners to our StickyFoam formula that causes the Foam to evaporate more slowly, without losing its adhesiveness." TEASER "Increases StickyFoam duration. _______________________________________ Although the immobilizing effect of StickyFoam is very useful, its evaporation rate is inconveniently short. We propose to slow the evaporation rate of the Foam by introducing certain chemical stabilizing elements." IMPROVE_DESC "Improved foam duration" REQUIRES 05202 EDEN_COST -1 PLYMOUTH_COST 1800 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP FOAM Penetration_Damage 150 END_TECH BEGIN_TECH "Reinforced Panther Construction" 08309 CATEGORY 4 DESCRIPTION "Panther Hit Points increased. _______________________________________ A redesign of the Panther using a new composite alloy has increased the durability of this combat chassis." TEASER "Increases Panther Hit Points. _______________________________________ The composite alloy developed in our Reinforced Vehicle Construction project may be beneficial for our Panther combat chassis as well." IMPROVE_DESC "Increased Hit Points" REQUIRES 05201 REQUIRES 05317 EDEN_COST 1500 PLYMOUTH_COST 2000 MAX_SCIENTISTS 11 LAB 3 UNIT_PROP MED_TANK Hit_Points 700 UNIT_PROP MED_TANK Common_Required 300 UNIT_PROP MED_TANK Rare_Required 150 END_TECH BEGIN_TECH "Panther Drive Train Refit" 08407 CATEGORY 4 DESCRIPTION "Panther speed increased. _______________________________________ Our new R-4000 cool fusion power plant, in tandem with the redesigned G-88 drive train, has significantly increased the movement speed of our Panthers. The new power plant provides extra power to the drive train, while the enhanced G-88 uses that power more efficiently than its predecessor." TEASER "Increases Panther speed. _______________________________________ Our Panther combat chassis is too slow to be effective in combat. After an analysis of the Panther's systems, our scientists believe that they can retrofit our Panthers with an improved power plant and drive train system based off of the G-80 R-3500. This should provide a substantial increase in the Panther's mobility." IMPROVE_DESC "Increased speed" REQUIRES 05201 REQUIRES 03878 REQUIRES 07206 EDEN_COST 1700 PLYMOUTH_COST 2200 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP MED_TANK Move_Speed 3 UNIT_PROP MED_TANK Turn_rate 24 END_TECH BEGIN_TECH "Rocket Propulsion" 05599 CATEGORY 7 DESCRIPTION "The RPG weapon is now available. _______________________________________ Our rocket propulsion project, has produced a new defensive system, using Rocket Propelled Grenades (RPGs) to deliver an explosive charge." TEASER "Makes the RPG weapon available. _______________________________________ Some of our colonists, reviewing late twentieth century military history, have expressed an interest in rocket propulsion as a means to a new weapons system." REQUIRES 05111 REQUIRES 05201 EDEN_COST 0 PLYMOUTH_COST 2000 MAX_SCIENTISTS 12 LAB 3 END_TECH BEGIN_TECH "Severe Atmospheric Disturbances" 05303 CATEGORY 10 DESCRIPTION "Early warning of vortexes is now available. _______________________________________ The vortexes start in a manner similar to the 'dust-devils' common on Earth and Mars. Ground-level air, heated by sunlight, rises. Cooler air rushes into the area that the warmer air has left, but from there, the spinning column of air is enhanced and focused by a yet-unknown process which may be electromagnetic in nature. While our understanding is limited, we can now forecast conditions that will lead to their formation, and have developed technologies for early detection." TEASER "Gives early warning of vortexes. _______________________________________ The vortexes we have been experiencing are a new phenomenon on New Terra; we must study these severe storms to determine how they are caused and how to predict them." REQUIRES 05302 EDEN_COST 1800 PLYMOUTH_COST 1500 MAX_SCIENTISTS 12 LAB 2 END_TECH ; Group IV: All predecessors in Group III or earlier. BEGIN_TECH "Panther Weapons Systems Upgrade" 08202 CATEGORY 4 DESCRIPTION "Our Panthers are now equipped with a dual-turret weapons system. _______________________________________ We have developed a new dual-turret weapons system similar to the one used in our Tiger combat chassis to be installed on all newly produced Pantehrs. Unfortunately, this upgrade required a revision of some of the Panther's vital components, meaining the new turret will not be installed on any Panthers built before this project was completed. The obsolete Panthers will still serve our colony adequately." TEASER "Equips the Panther combat chassis with a dual-turret weapons system. _______________________________________ A team of scientists, reviewing our recent upgrades to the Panther combat chassis and the dual-turret weapons system used by our new Tiger heavy combat chassis, believes we could develop a similar turret for a new line of Panthers." REQUIRES 08201 REQUIRES 10303 REQUIRES 08407 REQUIRES 08309 REQUIRES 12003 COST 3600 MAX_SCIENTISTS 16 LAB 3 UNIT_PROP MED_TANK Common_Required 400 UNIT_PROP MED_TANK Rare_Required 200 END_TECH BEGIN_TECH "Acid Weaponry" 08503 CATEGORY 7 DESCRIPTION "The Acid Cloud weapon is now available. _______________________________________ Our Acid Cloud turrets fire a projectile which releases a cloud of corrosive acid that can eat through even the toughest armor. The cloud dissolves after a brief period, but any target caught within the cloud will take heavy damage." TEASER "Makes the Acid Cloud weapon available. _______________________________________ Our Common Ore Smelters produce a number of toxic byproducts during the processing of Common Ore into Common Metals. We believe we can use these wastes in a new weapons system." REQUIRES 05201 REQUIRES 03202 EDEN_COST 3500 PLYMOUTH_COST -1 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Advanced Armoring Systems" 10303 CATEGORY 4 DESCRIPTION "Lynx and Panther armor upgraded. _______________________________________ Materials research done as part of our space program has resulted in an alloy well suited for use in combat vehicle armor." TEASER "Upgrades Lynx and Panther armor. _______________________________________ The technologies developed by our space program have some spinoff applications on New Terra. One of these is an improvement to the armor systems we use on some of our vehicles." IMPROVE_DESC "Increased armor" REQUIRES 05201 REQUIRES 08306 EDEN_COST 3000 PLYMOUTH_COST 3800 MAX_SCIENTISTS 17 LAB 3 UNIT_PROP LIGHT_TANK Armor 2 UNIT_PROP MED_TANK Armor 3 END_TECH BEGIN_TECH "Arachnid Weaponry" 07104 CATEGORY 7 DESCRIPTION "Arachnid Factories may now produce Scorpions. _______________________________________ The Scorpion, armed with a specially-adapted Microwave weapon, is a low-cost, high-mobility combat unit. Groups of Scorpions can quickly overwhelm enemy units." TEASER "Allows production of Scorpions at the Arachnid Factory. _______________________________________ The speed and low cost of the Spiders has led some of our Scientists to suggest that we build a second Arachnid model incorporating a weapon system." REQUIRES 03603 REQUIRES 05116 EDEN_COST -1 PLYMOUTH_COST 1800 MAX_SCIENTISTS 12 LAB 3 END_TECH BEGIN_TECH "Extended-Range Projectile Launcher" 07212 CATEGORY 7 DESCRIPTION "EMP, StickyFoam, and ESG ranges increased. _______________________________________ The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons." TEASER "Increases EMP, StickyFoam, and ESG ranges. _______________________________________ Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP, ESG, and StickyFoam weapons turrets. Though this weakness does not cause an equipment failure, our engineers would like to revisit the design of this launcher." IMPROVE_DESC "Increased range" REQUIRES 05202 REQUIRES 05508 REQUIRES 07103 EDEN_COST -1 PLYMOUTH_COST 4500 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP FOAM Sight_Range 6 UNIT_PROP EMP Sight_Range 7 UNIT_PROP SPAM Sight_Range 6 END_TECH BEGIN_TECH "High-Powered Explosives" 08203 CATEGORY 7 DESCRIPTION "The Supernova weapon is now available. RPG damage increased. _______________________________________ A new explosive material, pentaerythritol tetranitrate (PETN), has been developed. PETN is about 60 percent more powerful than the material used in our Starflare weapons. Our RPG weapons systems have been upgraded to use PETN." TEASER "Makes the Supernova weapon available. _______________________________________ The proven effectiveness of the Starflare weapon has led our scientists to propose a more powerful version. We have several formulas for chemical explosives more powerful than trinitrotoluene, but testing is required to determine which is most suitable for use as a reliable weapon." IMPROVE_DESC "Increased damage" REQUIRES 05602 REQUIRES 07102 EDEN_COST -1 PLYMOUTH_COST 1500 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP CANNON Concussion_Damage 100 UNIT_PROP CANNON Penetration_Damage 45 END_TECH BEGIN_TECH "Increased Capacitance Circuitry" 07403 CATEGORY 7 DESCRIPTION "Rail Gun damage increased. _______________________________________ The new design of the dielectric insulator has increased the capacitance of the capacitors used in the Rail Gun weapon systems. The higher discharge increases the acceleration of the projectile by 20%. In addition, our researchers are brainstorming another possible use for this technology, and will soon submit a new project proposal." TEASER "Increases Rail Gun damage. _______________________________________ As our experience in using Rare Metals grows, we find new applications for these materials. Our boptronics engineers believe they can refine the design of the dielectric insulators used in some of our high-voltage capacitors to improve their efficiency." IMPROVE_DESC "Increased weapon damage" REQUIRES 05506 EDEN_COST 1800 PLYMOUTH_COST -1 MAX_SCIENTISTS 10 LAB 3 UNIT_PROP RAIL_GUN Concussion_Damage 100 UNIT_PROP RAIL_GUN Penetration_Damage 50 END_TECH BEGIN_TECH "Magma Purity Control" 10301 CATEGORY 6 DESCRIPTION "Magma Well yield increased. _______________________________________ Our Magma Purity Control technique removes several waste materials from the magma before cooling it for transport to the Rare Ore Smelter." TEASER "Increases Magma Well yield. _______________________________________ Although magma contains all of the elements we classify as Rare Metals, it also contains several other elements which are essentially waste materials. We may be able filter out some of these additional materials in our molten magma flow." IMPROVE_DESC "Improved Rare Ore yield" REQUIRES 08103 EDEN_COST 4500 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 UNIT_PROP MAGMA_WELL Production_Capacity 150 END_TECH BEGIN_TECH "Space Program" 05405 CATEGORY 8 DESCRIPTION "Structure Factories may now produce Spaceport structure kits. Spaceports may produce Single Use Launch Vehicles (SULVs) and EDWARD Satellites. _______________________________________ Our space program is underway. As an initial cargo, we have developed the Early Disaster Warning and Resource Detection (EDWARD) satellite." TEASER "Allows production of Spaceport structure kits at the Structure Factory. _______________________________________ With the discovery that the Blight cannot be stopped, and that New Terra will eventually become uninhabitable, it becomes imperative that we develop a space launch facility as the first step in our evacuation of New Terra." REQUIRES 05110 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Spider Maintenance Software Revision" 08319 CATEGORY 4 DESCRIPTION "Spider repair rate improved. _______________________________________ Spider Maintenance Software version 1.32 has been installed in all Spider units, fixing some inadequacies in the damage diagnostics and repair procedures routines." TEASER "Improves Spider repair rate. _______________________________________ Bugs in the software controlling our Spiders' repair function are impairing its ability to make repairs on structures and vehicles. Although the Spiders are adequately performing this function, we believe we can make some improvements." IMPROVE_DESC "Improved rate of repair" REQUIRES 05116 EDEN_COST -1 PLYMOUTH_COST 1600 MAX_SCIENTISTS 12 LAB 2 UNIT_PROP SPIDER Production_Rate 96 END_TECH ; Group VI: All predecessors in Group V or earlier. BEGIN_TECH "Advanced Artificial Intelligence" 08405 CATEGORY 1 DESCRIPTION "The University no longer requires Scientists to operate; University Worker requirement increased. _______________________________________ Our research department has successfully developed a new AI system for our Universities. These new AI are, in certain aspects, more advanced than the Savant computers themselves, as the new AI are capable of independent thought and emotion; one of the software engineers described them as '99% human'. However, the Savant computers are far superior to this new AI in terms of processing power and analytical ability." TEASER "Decreases University Scientist requirements; increases University Worker requirements. _______________________________________ With the initial success of our Space Program, the Council has voted to devote all of our resources and scientific development to our new starship. In an effort to reduce Scientist demand in other areas of the Colony, the Council wants our researchers to develop an advanced AI that could replace University staff." REQUIRES 08715 REQUIRES 05405 EDEN_COST 2400 PLYMOUTH_COST -1 MAX_SCIENTISTS 16 LAB 2 UNIT_PROP UNIVERSITY Workers_Required 2 UNIT_PROP UNIVERSITY Penetration_Damage 0 END_TECH BEGIN_TECH "Advanced Artificial Intelligence" 08406 CATEGORY 4 DESCRIPTION "The University no longer requires Scientists to operate; University Worker requirement increased. _______________________________________ Our research department has successfully developed a new AI system for our Universities. These new AI are, in certain aspects, more advanced than the Savant computers themselves, as the new AI are capable of independent thought and emotion; one of the software engineers described them as '99% human'. However, the Savant computers are far superior to this new AI in terms of processing power and analytical ability." TEASER "Decreases University Scientist requirements; increases University Worker requirements. _______________________________________ With the initial success of our Space Program, the Council has voted to devote all of our resources and scientific development to our new starship. In an effort to reduce Scientist demand in other areas of the Colony, the Council wants our researchers to develop an advanced AI that could replace University staff." REQUIRES 08716 REQUIRES 05405 EDEN_COST -1 PLYMOUTH_COST 2800 MAX_SCIENTISTS 16 LAB 2 UNIT_PROP UNIVERSITY Workers_Required 2 UNIT_PROP UNIVERSITY Penetration_Damage 0 END_TECH BEGIN_TECH "Arachnid Durability" 08321 CATEGORY 7 DESCRIPTION "Spider and Scorpion Hit Points increased. _______________________________________ Our metallurgical staff has devised a lightweight steel alloy, which we are now using in the joint assemblies of our Arachnids. This leg reinforcement, as well as certain structural modifications to the bodies of the Arachnids, has produced a substantial increase in the durability of these units." TEASER "Increases Spider and Scorpion Hit Points. _______________________________________ Our Arachnid units, while very useful, are too easily destroyed. This project seeks to increase the survivability of the Arachnids while maintaining their speed and low cost." IMPROVE_DESC "Increased hit points" REQUIRES 07104 EDEN_COST -1 PLYMOUTH_COST 1800 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP SPIDER Hit_Points 125 UNIT_PROP SCORPION Hit_Points 150 END_TECH BEGIN_TECH "Artificial Lightning" 10102 CATEGORY 7 DESCRIPTION "The Thor's Hammer weapon is now available. _______________________________________ Our artificial lightning weapon, dubbed Thor's Hammer, is the most powerful weapon we have ever developed. This targeted lightning strike is capable of destroying small enemy units with a single shot!" TEASER "Makes the Thor's Hammer weapon available. _______________________________________ A new weapons system proposal has been submitted by our research staff. Using the dielectric insulator produced by our Increased Capacitance Circuitry project, a rapid discharge of a bank of capacitors could create an artificial lightning strike of massive power. The difficulty is in targeting the strike to strike enemy units, rather than a random discharge." REQUIRES 07403 EDEN_COST 4000 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 END_TECH BEGIN_TECH "Efficiency Engineering" 08301 CATEGORY 2 DESCRIPTION "Production time at all factories reduced. _______________________________________ Using time-and-motion analysis of the various production facilities, our researchers developed several new tools and techniques that reduced the production time of all products by 25%" TEASER "Reduces production time at all factories. _______________________________________ All of our factories use a similar assembly-line method of production. Some of our factory workers, reading through the databases of industrial engineering techniques from Earth, have proposed a study of our factories, to look for possible increases in manufacturing efficiency." IMPROVE_DESC "Improved production rate" REQUIRES 05101 REQUIRES 05405 EDEN_COST 4000 PLYMOUTH_COST -1 MAX_SCIENTISTS 16 LAB 2 UNIT_PROP FACT_LUXURY Production_Capacity 96 UNIT_PROP FACT_STRUCTURE Production_Capacity 96 UNIT_PROP FACT_VEHICLE Production_Capacity 96 UNIT_PROP SPACEPORT Production_Capacity 96 END_TECH BEGIN_TECH "Efficiency Engineering" 08302 CATEGORY 2 DESCRIPTION "Production time at all factories reduced. _______________________________________ Using time-and-motion analysis of the various production facilities, our researchers developed several new tools and techniques that reduced the production time of all products by 25%" TEASER "Reduces production time at all factories. _______________________________________ All of our factories use a similar assembly-line method of production. Some of our factory workers, reading through the databases of industrial engineering techniques from Earth, have proposed a study of our factories, to look for possible increases in manufacturing efficiency." IMPROVE_DESC "Improved production rate" REQUIRES 05116 REQUIRES 05405 EDEN_COST -1 PLYMOUTH_COST 4000 MAX_SCIENTISTS 18 LAB 2 UNIT_PROP FACT_ANDROID Production_Capacity 96 UNIT_PROP FACT_STRUCTURE Production_Capacity 96 UNIT_PROP FACT_VEHICLE Production_Capacity 96 UNIT_PROP SPACEPORT Production_Capacity 96 END_TECH BEGIN_TECH "Extended-Range Projectile Launcher" 07211 CATEGORY 7 DESCRIPTION "EMP and Acid Cloud ranges increased. _______________________________________ The redesigned launch mechanism used in both of these weapons has lengthened the maximum range of these weapons." TEASER "Increases EMP and Acid Cloud ranges. _______________________________________ Our after-action equipment performance reports show a weakness in the launch mechanism used in our EMP and Acid Cloud weapons turrets. Though this weakness does not cause an equipment failure, our engineers would like to revisit the design of this launcher." IMPROVE_DESC "Increased range" REQUIRES 05508 REQUIRES 08503 EDEN_COST 4000 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 UNIT_PROP ACID Sight_Range 7 UNIT_PROP EMP Sight_Range 7 END_TECH BEGIN_TECH "Grenade Loading Mechanism" 10306 CATEGORY 7 DESCRIPTION "EMP and ESG rate of fire improved. _______________________________________ The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use. Increasing the 'rattle' tolerances of the system allows for a faster loading system." TEASER "Improves EMP and ESG rate of fire. _______________________________________ Tests of the reloading mechanism in our grenade launching weapons have revealed some potential areas of improvement." IMPROVE_DESC "Improved rate of fire" REQUIRES 07212 EDEN_COST -1 PLYMOUTH_COST 3800 MAX_SCIENTISTS 16 LAB 3 UNIT_PROP EMP Rate_Of_Fire 120 UNIT_PROP SPAM Rate_Of_Fire 200 END_TECH BEGIN_TECH "Improved Launch Vehicle" 10101 CATEGORY 8 DESCRIPTION "Spaceports may now produce the Reusable Launch Vehicle (RLV). _______________________________________ Though a single RLV is much more costly than a single SULV, on a per-launch basis, the RLV is significantly less expensive." TEASER "Allows production of the Reusable Launch Vehicle (RLV) at the Spaceport. _______________________________________ Our SULVs are proving quite expensive on a per launch basis. Our aeronautical experts have proposed a new launch vehicle to address this issue." REQUIRES 05405 EDEN_COST 6000 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 END_TECH BEGIN_TECH "Meteor-Watch Observatory" 08049 CATEGORY 8 DESCRIPTION "Structure Factories may now produce Observatory structure kits. _______________________________________ Deployment of the Observatory structure will allow us at least a minimal amount of warning of meteorite impacts in the area of our colony. The Observatory incorporates a wide-field optical telescope with a sophisticated tracking system to allow us to project the path of incoming meteors." TEASER "Allows production of Observatory structure kits at the Structure Factory. _______________________________________ After the recent meteorite impacts, our observations have found that more are to come. New Terra is entering a field of debris, probably caused by the collision of two asteroids. We need a way to track this debris so we can have some advance warning of meteorite impacts." REQUIRES 05405 EDEN_COST 1800 PLYMOUTH_COST 0 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Precision Trajectory Projection Software" 10309 CATEGORY 10 DESCRIPTION "Observatory's meteor targeting system improved. _______________________________________ Revision of the meteor tracking software, using algorithms developed as part of the space program, has improved the trajectory projection software used at the Observatory. This will increase the probability of destroying incoming meteors before they reach our colony." TEASER "Improves Observatory's meteor targeting system. _______________________________________ Our Meteor Defense is effective... when it can find the target. Field tests of the system show a significant possibility of inaccurate targeting coordinates generated by the Observatory tracking software." IMPROVE_DESC "Improved meteor tracking" REQUIRES 08106 EDEN_COST 2400 PLYMOUTH_COST -1 MAX_SCIENTISTS 14 LAB 2 UNIT_PROP OBSERVATORY Improved 1 END_TECH BEGIN_TECH "Rocket Atmospheric Re-entry System" 12201 CATEGORY 7 DESCRIPTION "Spaceports may now produce EMP Missiles. _______________________________________ Our missile re-entry program has had limited success. We have developed an EMP missile that can be launched at the Eden colony and disable their units in a wide area. " TEASER "Allows production of EMP Missiles at the Spaceport. _______________________________________ Our SULVs have been designed to launch payloads into orbit, but the only portion which returns to New Terra is the nose cone containing the crew. With some modification, it may be possible to assemble a new model of SULV that can re-enter the atmosphere." REQUIRES 05405 REQUIRES 05508 EDEN_COST -1 PLYMOUTH_COST 4500 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP EMP_MISSILE Common_Required 3000 UNIT_PROP EMP_MISSILE Rare_Required 1500 END_TECH BEGIN_TECH "Scorpion Power Systems" 07405 CATEGORY 7 DESCRIPTION "Scorpion weapon damage increased. _______________________________________ By installing a slightly larger power system in the Scorpion, we have increased its combat effectiveness substantially." TEASER "Increases Scorpion weapon damage. _______________________________________ The weapons on the Scorpion are just not powerful enough. We believe we can increase the amount of damage they do by improving the Scorpion's power system." IMPROVE_DESC "Increased weapon damage" REQUIRES 07104 EDEN_COST -1 PLYMOUTH_COST 1800 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP SCORPION_WEAPON Penetration_Damage 30 END_TECH BEGIN_TECH "Skydock" 08601 CATEGORY 8 DESCRIPTION "Spaceports may now produce the Skydock. _______________________________________ Our Skydock will function as an orbital command post. In addition to docking facilities for our launch vehicles ferrying components and technicians, it serves as a command and control facility for construction of our starship." TEASER "Allows production of the Skydock at the Spaceport. _______________________________________ We must begin construction of an evacuation starship as soon as possible. The first step is an orbital station from which we can start deploying components of the ship." REQUIRES 05405 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Solar Power" 10204 CATEGORY 3 DESCRIPTION "Structure Factories may now produce Solar Power Array structure kits. Spaceports may now produce Solar Power Satellites. _______________________________________ The solar power system, comprised of a collector satellite and ground-based receiver, is an inexpensive alternative energy source. The satellite, once in orbit, can be retargeted at a new ground location after an evacuation, and the receivers are much less volatile than our Tokamak fusion reactors." TEASER "Allows production of the Solar Power systems. _______________________________________ The technology behind solar power has been available for quite some time, the size of the solar collector panels needed to generate a significant amount of power has always been judged prohibitive, especially since our periodic evacuations began. However, with the redevelopment of a space program, it is possible to build a solar collector satellite which beams the energy it collects to a ground-based receiver." REQUIRES 05405 EDEN_COST 2800 PLYMOUTH_COST 3700 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Stasis Systems" 10208 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Stasis Systems. _______________________________________ The Stasis Systems contain suspended animation chambers for 200 colonists. This module, like the Habitat Ring, is equipped with our superconductive magnetic coil radiation shield system." TEASER "Allows production of the Stasis Systems at the Spaceport. _______________________________________ The cold-sleep system used in the 'Conestoga' successfully slowed the metabolic rate of the colonists traveling from Earth to New Terra, but at the cost of shortening their lives once they had arrived. Fortunately, our medical technology has advanced significantly since our arrival, and we believe we now have a method of inducing true suspended animation without the same loss of longevity." REQUIRES 03303 REQUIRES 10205 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 18 LAB 3 END_TECH ; Group VII: All predecessors in Group VI or earlier. BEGIN_TECH "Habitat Ring" 10205 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Habitat Ring. _______________________________________ Before and after our interstellar flight, our colonists will live in the Habitat Ring. These temporary quarters are shielded from radiation and small particle collisions by a magnetic field generated by superconductive coils built into the hull." TEASER "Allows production of the Habitat Ring at the Spaceport. _______________________________________ Two of the recovered fragments of the 'Conestoga' are from the hull of the habitat ring. They contain large superconductive magnetic coils, which appear to be a kind of radiation shielding system." REQUIRES 08601 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Grenade Loading Mechanism" 10305 CATEGORY 7 DESCRIPTION "EMP and Acid Cloud rate of fire improved. _______________________________________ The hydraulic grenade loading mechanism used in some of our weapons turrets had been designed to handle ammunition that was much less shock-resistant that those we currently have in use. Increasing the 'rattle' tolerances of the system allows for a faster loading system." TEASER "Improves EMP and Acid Cloud rate of fire. _______________________________________ Tests of the reloading mechanism in our grenade launching weapons, the EMP and Corrosive Acid have revealed some potential areas of improvement." IMPROVE_DESC "Improved rate of fire" REQUIRES 07211 EDEN_COST 3600 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 UNIT_PROP EMP Rate_Of_Fire 120 UNIT_PROP ACID Rate_Of_Fire 120 END_TECH BEGIN_TECH "Heat Dissipation Systems" 12101 CATEGORY 7 DESCRIPTION "Laser, Rail Gun, and Thor's Hammer rate of fire increased. _______________________________________ Our new weapons turret heat sinks allow these weapons to be fired more quickly. The heat sinks use dichlorodifluoromethane gas as a coolant to prevent weapon overheating." TEASER "Increases Laser, Rail Gun, and Thor's Hammer rate of fire. _______________________________________ Some of our weapons systems generate high levels of heat when repeatedly fired in combat. These weapons require a cooling-off period before they can be fired again. This delay could be shortened by adding a heat dissipation system." IMPROVE_DESC "Increased rate of fire" REQUIRES 10102 EDEN_COST 3600 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 3 UNIT_PROP LASER Rate_Of_Fire 22 UNIT_PROP RAIL_GUN Rate_Of_Fire 65 UNIT_PROP THORS_HAMMER Rate_Of_Fire 100 END_TECH BEGIN_TECH "High-Energy Ray-Composite Projector" 08106 CATEGORY 10 DESCRIPTION "Structure Factories may now produce Meteor Defense structure kits. _______________________________________ The High-Energy Ray-Composite (HERC) Projector is now functional. Although the equipment needed to produce this energy/particle beam is far too massive for use in a weapons turret, it is ideal for use as a meteor defense. Using the tracking capabilities of the Observatory, the HERC beam can destroy even the largest meteors with a single shot---if it hits its target." TEASER "Allows production of Meteor Defense structure kits at the Structure Factory. _______________________________________ Some very ambitious high-energy physicists have submitted a proposal for an energy weapon. Their theory combines both microwave and laser projection with a particle beam projector." REQUIRES 08051 EDEN_COST 4000 PLYMOUTH_COST -1 MAX_SCIENTISTS 18 LAB 2 END_TECH BEGIN_TECH "Ion Drive Module" 08801 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Ion Drive Module. _______________________________________ The ion motor used in the 'Conestoga' was a low-thrust/long-duration system activated once the ship reached interstellar space. The Ion Drive Module contains this interstellar drive as well as supplemental ion and chemical guidance thrusters to be attached to the starship." TEASER "Allows production of the Ion Drive Module at the Spaceport. _______________________________________ While the main drive of the 'Conestoga' was a less capable fusion drive, it appears that an improved ion propulsion system was developed shortly before launch and used in some thruster systems. The remains of one of these thrusters has been recovered from the 'Conestoga' crash site. Reverse-engineering this thruster will be a substantial step in developing our evacuation starship." REQUIRES 08601 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Command Module" 10202 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Command Module. _______________________________________ Several dozen Savant computer systems, working in parallel, make up the core of the Command Module. This is the most sophisticated computer system we have ever devised, capable of guidance control, power direction, and self-maintenance, without human intervention, for decades." TEASER "Allows production of the Command Module at the Spaceport. _______________________________________ Wreckage from the second 'Conestoga' crash site included a remarkably intact section of the ship's command deck. This will speed our development of the command and control systems of the ship." REQUIRES 08601 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Meteor Detection" 08316 CATEGORY 10 DESCRIPTION "Early warning of meteor strikes now available. _______________________________________ Our Skydock facility has been fitted with a series of telescopes to look for incoming meteors. This should give us some warning before they fall." TEASER "Gives early warning of meteor strikes. _______________________________________ After the recent meteorite impacts, our observations have found that more are to come. New Terra is entering a field of debris, probably caused by the collision of two asteroids. We need a way to track this debris so we can have some advance warning of meteorite impacts." REQUIRES 08601 EDEN_COST 0 PLYMOUTH_COST 1600 MAX_SCIENTISTS 12 LAB 2 END_TECH BEGIN_TECH "Orbital Package" 10209 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Orbital Package. _______________________________________ This group of satellites and probes, to be deployed upon reaching our destination planet, includes EDWARD, a communications satellite, a solar power satellite, orbital observers, and several types of atmospheric and geologic probes." TEASER "Allows production of the Orbital Package at the Spaceport. _______________________________________ Upon arrival at our new home, we want to deploy a series of satellites and probes that will provide data about the planet and support colony operations." REQUIRES 08601 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Sensor Package" 10206 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Sensor Package. _______________________________________ Before we can depart the New Terra system, we must have a destination. Our Sensor Package includes a Nanoprobe launcher, capable of sending thousands of microbe-sized probes toward potentially habitable planets, and a sensor/telemetry system which will evaluate the reports sent back by the Nanoprobes." TEASER "Allows production of the Sensor Package at the Spaceport. _______________________________________ A portion of the 'Conestoga's sensor suite was among the debris retrieved from the second crash site. This appears to have been part of the telemetry system used to monitor the deep-space probes sent out to locate a suitable destination. We believe we can use this as the basis for a similar system." REQUIRES 08601 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH ; Group VIII: All predecessors in Group VII or earlier. BEGIN_TECH "Laser Intensity Upgrade" 09704 CATEGORY 7 DESCRIPTION "Laser range and damage increased. _______________________________________ We have successfully modified our Laser weapon system. By increasing the power available to the weapon's large-scale optical resonators, our scientists have been able to improve the Laser's firepower and effective range. Unfortunately, this development has given the Laser a slightly higher production cost than its previous incarnation." TEASER "Increases Laser range and damage. _______________________________________ Our original Laser weapon can no longer compete with more advanced weaponry. Some of our scientists believe that the Laser can be upgraded to better defend against more advanced weapon systems." IMPROVE_DESC "Increased range" REQUIRES 08106 REQUIRES 12101 EDEN_COST 2600 PLYMOUTH_COST -1 MAX_SCIENTISTS 14 LAB 3 UNIT_PROP LASER Sight_Range 5 UNIT_PROP LASER Common_Required 550 UNIT_PROP LASER Concussion_Damage 35 UNIT_PROP LASER Penetration_Damage 65 END_TECH BEGIN_TECH "Advanced Microwave Power System" 09705 CATEGORY 7 DESCRIPTION "Microwave range and damage increased. _______________________________________ Our Microwave weapon has been enhanced. The weapon is now capable of enhanced firepower and increased firing range. Unfortunately, a small price increase was required to modernize the Microwave." TEASER "Increases Microwave range and damage. _______________________________________ The Microwave has been made obsolete by more advanced weapons. Some of our scientists believe some slight improvements to the Microwave's power system and beam foxusing system may be able to significantly increase the weapon's range and firepower, allowing it to compete with modern weaponry." IMPROVE_DESC "Increased range" REQUIRES 05111 REQUIRES 05405 REQUIRES 05701 REQUIRES 08201 EDEN_COST -1 PLYMOUTH_COST 2800 MAX_SCIENTISTS 15 LAB 3 UNIT_PROP MICROWAVE Sight_Range 5 UNIT_PROP MICROWAVE Common_Required 550 UNIT_PROP MICROWAVE Concussion_Damage 55 UNIT_PROP MICROWAVE Penetration_Damage 55 END_TECH BEGIN_TECH "WTF" 09706 CATEGORY 7 DESCRIPTION "LOL N00B! Now I get to fatally embarass you. FEAR ME!!!" TEASER "OMG HAX! How'd you get this tech?!" REQUIRES 09704 REQUIRES 09705 COST 2600 MAX_SCIENTISTS 13 LAB 3 END_TECH BEGIN_TECH "Fueling Systems" 08951 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Fueling Systems. _______________________________________ The Fueling Systems consist of storage tanks for liquid mercury, used to fuel the Ion Drive, and the Fuel Shark, an autonomous ramscoop vehicle that dives into the outer layers of the planet's atmosphere to gather hydrogen fuel for the Fusion Drive. The Fuel Shark will substantially reduce the number of launches necessary to prepare the starship for flight." TEASER "Allows production of the Fueling Systems at the Spaceport. _______________________________________ Portions of a severely-damaged spacecraft were among the wreckage found at the 'Conestoga' crash site. The ship was known to have carried an emergency refueling unit, designed to scoop hydrogen from the atmosphere of gas giants similar to Jupiter. Should New Terra have been found to be uninhabitable, this 'Fuel Shark' would have been able to refuel the 'Conestoga' for travel to another star." REQUIRES 08801 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH BEGIN_TECH "Fusion Drive Module" 08901 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Fusion Drive Module. _______________________________________ Our fusion propulsion system plans are complete. The Fusion Drive Module contains both the fusion motor, used for high-acceleration in-system maneuvering, and the tanks which store the hydrogen fuel used in this motor. Once we have reached interstellar space, this fusion motor will convert into a fusion reactor that will provide power to the Ion Drive." TEASER "Allows production of the Fusion Drive Module at the Spaceport. _______________________________________ Some of the wreckage recovered from the starship crash site appears to be part of a fusion motor propulsion system. Further examination of the wreckage will allow us to re-build such a system." REQUIRES 08801 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH ; Group IX: All predecessors in Group VIII or earlier. BEGIN_TECH "Phoenix Module" 10401 CATEGORY 12 DESCRIPTION "Spaceports may now produce the Phoenix Module. _______________________________________ When deployed, this self-contained lander transforms into several of the initial structures and vehicles needed to start a colony. These structures are all capable of operation without human presence, and will give our new home a head start." TEASER "Allows production of the Phoenix Module at the Spaceport. _______________________________________ Before we land our colonists on the new planet, we must send a lander to prepare the early stages of a colony. We have in our databases portions of the plans for the Seed Factory used on our arrival on New Terra, but they are incomplete and obsolescent." REQUIRES 08901 REQUIRES 10202 REQUIRES 08951 REQUIRES 10206 REQUIRES 10208 REQUIRES 10209 EDEN_COST 3600 PLYMOUTH_COST 4600 MAX_SCIENTISTS 16 LAB 3 END_TECH ; Special Technologies ; In Land Rush multiplayer games, wreckage pieces give player special technology. ; Add a dummy tech to prevent researching Tiger Speed Modification ; at the Basic Lab. ; Note: To make wreckage give the Tiger Speed Modification right away ; use the Tiger Speed Modification tech for the wreckage. ; To allow Tiger Speed Modification to be *researched* once ; the wreckage is recovered, use *this* tech for the wreckage. BEGIN_TECH "Intentionally left blank" 11998 CATEGORY 0 COST -1 END_TECH BEGIN_TECH "Tiger Speed Modification" 11999 CATEGORY 4 DESCRIPTION "Tiger speed increased. _______________________________________ The G-90 drive train used in our Tiger heavy combat chassis has been replaced by the G-100 model, allowing improved vehicle speed through a more efficient transfer of energy from the newly developed R-4000 power plant to the tracks. The R-4000 is our most advanced cool-fusion power plant to date." TEASER "Increases Tiger speed. _______________________________________ Our Tiger heavy combat chassis uses the R-3500 power plant and G-90 drive train. The G-90 drive train was originally designed from our G-75 style drive train mainly for use in light vechicles, and the R-3500 was built around the R-3000 designed in our Advanced Vehicle Power Plant project. This project would design a more efficient power plant and drive train for our Tiger heavy combat chassis." IMPROVE_DESC "Increased speed" REQUIRES 08201 COST 5000 MAX_SCIENTISTS 10 LAB 3 UNIT_PROP BIG_TANK Move_Speed 4 UNIT_PROP BIG_TANK Turn_Rate 16 END_TECH ;BEGIN_TECH "Project Tankn00b" 12000 ; CATEGORY 4 ; DESCRIPTION "Earthworker speed increased. _______________________________________ Our Chief Scientists killed Tankn00b and stole his engine, then mass produced it into a new, faster engine for our Earthworker. Now, if only we can make use of Tankn00b's BFG 9000..." ; TEASER "Increases Earthworker speed. _______________________________________ Since our Earthworkers are SO F**KING SLOW our Chief Scientists want to replace the wind up engine the Earthy uses with something faster." ; IMPROVE_DESC "BLARARARARARUGHUGH" ; REQUIRES 03901 ; REQUIRES 07213 ; EDEN_COST 50 ; PLYMOUTH_COST -1 ; MAX_SCIENTISTS 2 ; LAB 3 ; UNIT_PROP WALL_TRUCK Move_Speed 0 ; UNIT_PROP WALL_TRUCK Production_Rate 10 ; UNIT_PROP WALL_TRUCK Turn_Rate 25 ; UNIT_PROP WALL_TRUCK Hit_Points 600 ;END_TECH ;BEGIN_TECH "Project Tankn00b" 12001 ; CATEGORY 4 ; DESCRIPTION "Earthworker speed increased. _______________________________________ Our Chief Scientists killed Tankn00b and stole his engine, then mass produced it into a new, faster engine for our Earthworker. Now, if only we can make use of Tankn00b's BFG 9000..." ; TEASER "Increases Earthworker speed. _______________________________________ Since our Earthworkers are SO F**KING SLOW our Chief Scientists want to replace the wind up engine the Earthy uses with something faster." ; IMPROVE_DESC "BLARARARARARUGHUGH" ; REQUIRES 03901 ; REQUIRES 07214 ; EDEN_COST -1 ; PLYMOUTH_COST 50 ; MAX_SCIENTISTS 2 ; LAB 3 ; UNIT_PROP WALL_TRUCK Move_Speed 0 ; UNIT_PROP WALL_TRUCK Production_Rate 10 ; UNIT_PROP WALL_TRUCK Turn_Rate 25 ; UNIT_PROP WALL_TRUCK Hit_Points 600 ;END_TECH ;This tech will be given to all players by the mission to activate the Wall HP techs ;to prevent missions without the 'give tech to everyone' code from crashing/desyncing. BEGIN_TECH "Wall HP Enabler" 12002 CATEGORY 0 COST -1 END_TECH ;This tech is like the one above, only for Dual-Turret Panthers and not Wall HP. BEGIN_TECH "DTP Enabler" 12003 CATEGORY 0 COST -1 END_TECH BEGIN_TECH "Intentionally left blank" 01000 CATEGORY 0 COST -1 END_TECH ; Free Technologies BEGIN_TECH "Spider" 02099 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Agridome" 02101 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Command Center" 02103 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Structure Factory" 02104 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Light Tower" 02107 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Common Ore Mine" 02108 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Residence" 02109 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Common Ore Smelter" 02110 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Common Metals Storage Tanks" 02111 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Tokamak" 02112 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Tube" 02114 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Trade Center" 02115 CATEGORY 0 COST 0 END_TECH ; Edit: Make the basic lab depend on the five basic techs ; When reseasrch is complete on all five basic techs, ; the Basic Lab is replaced by the Standard Lab in the ; Structure Factory's build list. BEGIN_TECH "Standard Lab" 03101 CATEGORY 0 COST 0 REQUIRES 02701 REQUIRES 02702 REQUIRES 02703 REQUIRES 02704 REQUIRES 02705 REQUIRES 02707 REQUIRES 02708 END_TECH BEGIN_TECH "Walls, Concrete" 05106 CATEGORY 0 COST 0 END_TECH BEGIN_TECH "Lab, Advanced" 05104 CATEGORY 0 REQUIRES 03305 COST 0 END_TECH BEGIN_TECH "03501 Robot Command Center" 03501 CATEGORY 0 REQUIRES 03401 COST 0 END_TECH BEGIN_TECH "03502 Vehicle Factory" 03502 CATEGORY 0 REQUIRES 03401 COST 0 END_TECH BEGIN_TECH "03601 Scout" 03601 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Laser Turret" 03602 CATEGORY 0 REQUIRES 03407 EDEN_COST 0 PLYMOUTH_COST -1 END_TECH BEGIN_TECH "Microwave Turret" 03603 CATEGORY 0 REQUIRES 03408 EDEN_COST -1 PLYMOUTH_COST 0 END_TECH BEGIN_TECH "Cargo Truck" 03604 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Construction Vehicle" 03605 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Earthworks Constructor" 03606 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Evacuation Transport" 03607 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Robo-Dozer" 03608 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Robo-Miner" 03609 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Robo-Surveyor" 03610 CATEGORY 0 REQUIRES 03502 COST 0 END_TECH BEGIN_TECH "Guard Post" 03801 CATEGORY 0 REQUIRES 03407 REQUIRES 03408 COST 0 END_TECH BEGIN_TECH "Garage" 05102 CATEGORY 0 REQUIRES 05051 REQUIRES 05052 COST 0 END_TECH BEGIN_TECH "Repair vehicle" 05401 CATEGORY 0 REQUIRES 05102 EDEN_COST 0 PLYMOUTH_COST -1 END_TECH BEGIN_TECH "Smelter, Rare Ore construction" 05501 CATEGORY 0 REQUIRES 05110 COST 0 END_TECH BEGIN_TECH "Storage Tanks, Rare Metals" 05502 CATEGORY 0 REQUIRES 05110 COST 0 END_TECH BEGIN_TECH "Rocket Launcher" 05602 CATEGORY 0 REQUIRES 05599 EDEN_COST -1 PLYMOUTH_COST 0 END_TECH BEGIN_TECH "Observatory" 08051 CATEGORY 0 REQUIRES 08049 EDEN_COST 0 PLYMOUTH_COST -1 END_TECH BEGIN_TECH "SULV" 05503 CATEGORY 0 REQUIRES 05405 COST 0 END_TECH BEGIN_TECH "EDWARD satellite" 05504 CATEGORY 0 REQUIRES 05405 COST 0 END_TECH BEGIN_TECH "Meteor detection" 08317 CATEGORY 0 REQUIRES 08049 REQUIRES 08316 COST 0 END_TECH BEGIN_TECH "Children's Module" 12499 CATEGORY 0 REQUIRES 10401 COST 0 END_TECH BEGIN_TECH "Evacuation Module" 12599 CATEGORY 0 REQUIRES 10401 REQUIRES 12499 COST 0 END_TECH ; Unavailable Technologies ;None, because Sirbomber loves the Children's Module and Evacuation Transports! ;I just want to keep these Tech IDs in mind for some potential techs... ;08201 - Tigers ;08407 - Panther Speed Mod ;11999 - Tiger Speed Mod ;03701 - Plasma Geometry ;10401 - Phoenix Module ;05305 - DIRT Procedural Review